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EN

Bonnie

Marksman Epic Ranked · Mythic
50.0%Win rate across all maps
3,419Games
77Trust Score
48. of 105Rank by score
+44.9Skill bonus

Best map: Dry Season with 54.3% from 5,439 games.

Wins late — in Heist 9.0 points better in long rounds than in short ones (49.7% against 40.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 69.50.0 %
Popularity 7.0.09 %
Breadth 90.30% of maps
Counter safety
Star rate 71.25.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 264 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 756 appearances08/05 — 54.2% from 2,566 appearances08/06 — 52.1% from 1,509 appearances08/07 — 53.4% from 414 appearances08/08 — 47.3% from 355 appearances08/09 — 49.4% from 415 appearances08/10 — 52.3% from 1,178 appearances08/11 — 52.5% from 4,583 appearances08/12 — 51.5% from 7,362 appearances08/13 — 50.6% from 6,972 appearances08/14 — 53.0% from 6,627 appearances08/15 — 51.3% from 6,294 appearances08/16 — 51.8% from 6,208 appearances08/17 — 51.3% from 5,916 appearances08/18 — 51.8% from 5,370 appearances08/19 — 51.3% from 1,464 appearances08/21 — 43.7% from 551 appearances08/22 — 51.7% from 559 appearances08/23 — 54.5% from 648 appearances08/24 — 51.5% from 861 appearances08/25 — 47.4% from 661 appearances
50.5%08/04 47.4%08/25

Pick rate

08/04 — 0.1% from 756 appearances08/05 — 0.1% from 2,566 appearances08/06 — 0.1% from 1,509 appearances08/07 — 0.1% from 414 appearances08/08 — 0.1% from 355 appearances08/09 — 0.1% from 415 appearances08/10 — 0.1% from 1,178 appearances08/11 — 0.1% from 4,583 appearances08/12 — 0.1% from 7,362 appearances08/13 — 0.1% from 6,972 appearances08/14 — 0.1% from 6,627 appearances08/15 — 0.1% from 6,294 appearances08/16 — 0.1% from 6,208 appearances08/17 — 0.1% from 5,916 appearances08/18 — 0.1% from 5,370 appearances08/19 — 0.1% from 1,464 appearances08/21 — 0.1% from 551 appearances08/22 — 0.1% from 559 appearances08/23 — 0.1% from 648 appearances08/24 — 0.1% from 861 appearances08/25 — 0.1% from 661 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +44.9 — rewards skill: from Bronze to Masters the win rate climbs by 44.9 points (regression 20.6% to 65.5%). The higher the tier, the better he does.

Bronze — 22.6% from 526 gamesSilver — 18.0% from 3,397 gamesGold — 33.7% from 13,464 gamesDiamond — 53.3% from 11,171 gamesMythic — 51.6% from 61,608 gamesLegendary — 51.9% from 16,082 gamesMasters — 52.6% from 306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 9 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 54.3%
5439 84
Out in the Open Knockoutprev. season 53.6%
6151 86
Belle's Rock Knockoutprev. season 53.1%
4104 80
Rustic Arcade Gem Grabprev. season 52.9%
3797 78
Flaring Phoenix Knockoutprev. season 52.9%
3718 78
Shooting Star Bountyprev. season 52.4%
6038 85
New Horizons Knockoutprev. season 52.1%
6158 86
Bridge Too Far Heistprev. season 52.5%
3555 77
Hideout Bountyprev. season 51.3%
5588 84
Layer Cake Bountyprev. season 51.6%
1869 68
Kaboom Canyon Heistprev. season 51.5%
1917 68
Safe Zone Heistprev. season 51.0%
2151 70
Safe(r) Zone Heist+Legendary + Diamond 52.2%
506 48
Ring of Fire Hot Zoneprev. season 49.3%
947 58
Crystal Arcade Gem Grabprev. season 48.8%
1378 63
Undermine Gem Grabprev. season 48.9%
1191 61
Pinball Dreams Brawl Ballprev. season 49.3%
655 52
Deathcap Trap Gem Grabprev. season 47.8%
1394 63
Gem Fort Gem Grabprev. season 48.2%
838 56
Open Business Hot Zone+Legendaryprev. season 48.5%
666 52
Dueling Beetles Hot Zone+Legendary + Diamondprev. season 47.7%
635 52
Triple Dribble Brawl Ball+Legendary + Diamondprev. season 47.9%
486 48
Spiraling Out Brawl Ball+Legendary + Diamond 48.9%
176 33
Hot Potato Heistprev. season 46.5%
720 54
Hard Rock Mine Gem Grabprev. season 45.5%
1056 59
Double Swoosh Gem Grabprev. season 43.4%
578 50
Center Stage Brawl Ball+Legendary + Diamondprev. season 43.4%
625 51
Sneaky Fields Brawl Ball+Legendary + Diamondprev. season 43.4%
355 43
Pit Stop Heist+Legendary + Diamond 40.1%
192 34
Parallel Plays Hot Zone+Legendary + Diamondprev. season 40.1%
364 43

Who beats Bonnie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bonnie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 no name Masters 35 40.7% 74.3%
2 Noah Mythic 27 35.9% 63.0%
3 lNickssj🥀🇨🇴 Legendary 29 34.4% 55.2%
4 ExploitBonnie+ Mythic 25 32.2% 48.0%
5 ㄴㅣㅈ Diamond 24 31.6% 45.8%