My roster

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EN

Brock

Marksman Rare Ranked · Diamond
50.1%Win rate across all maps
357,471Games
100Trust Score
50. of 105Rank by score
+4.0Skill bonus

Best map: Out in the Open with 54.8% from 25,399 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 15.Star rate
Win rate 46.50.1 %
Popularity 98.4.38 %
Breadth 74.30% of maps
Counter safety 15.24.8 %
Star rate 84.30.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 4.3% and has not shifted measurably of late.

Win rate

08/02 — 52.3% from 486 appearances08/03 — 51.3% from 1,434 appearances08/04 — 51.2% from 6,307 appearances08/05 — 52.3% from 19,815 appearances08/06 — 51.5% from 18,032 appearances08/07 — 52.4% from 403 appearances08/09 — 51.4% from 508 appearances08/10 — 50.4% from 1,001 appearances08/11 — 47.3% from 3,643 appearances08/12 — 49.8% from 9,190 appearances08/13 — 49.1% from 13,804 appearances08/14 — 49.7% from 15,622 appearances08/15 — 50.2% from 16,137 appearances08/16 — 50.0% from 17,685 appearances08/17 — 49.5% from 20,093 appearances08/18 — 49.8% from 18,870 appearances08/19 — 50.0% from 4,850 appearances08/20 — 50.6% from 54,773 appearances08/21 — 50.2% from 89,552 appearances08/22 — 50.0% from 60,604 appearances08/23 — 49.8% from 45,773 appearances08/24 — 49.7% from 58,587 appearances08/25 — 50.2% from 43,712 appearances08/26 — 50.1% from 4,470 appearances
52.3%08/02 50.1%08/26

Pick rate

08/02 — 4.1% from 486 appearances08/03 — 3.5% from 1,434 appearances08/04 — 3.6% from 6,307 appearances08/05 — 3.7% from 19,815 appearances08/06 — 3.5% from 18,032 appearances08/07 — 3.7% from 403 appearances08/09 — 3.7% from 508 appearances08/10 — 3.8% from 1,001 appearances08/11 — 3.7% from 3,643 appearances08/12 — 3.7% from 9,190 appearances08/13 — 3.7% from 13,804 appearances08/14 — 3.8% from 15,622 appearances08/15 — 3.8% from 16,137 appearances08/16 — 3.7% from 17,685 appearances08/17 — 3.9% from 20,093 appearances08/18 — 3.9% from 18,870 appearances08/19 — 3.9% from 4,850 appearances08/20 — 4.5% from 54,773 appearances08/21 — 4.4% from 89,552 appearances08/22 — 4.4% from 60,604 appearances08/23 — 4.4% from 45,773 appearances08/24 — 4.4% from 58,587 appearances08/25 — 4.3% from 43,712 appearances08/26 — 3.6% from 4,470 appearances
4.1%08/02 3.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 48.3% to 52.4%). The higher the tier, the better he does.

Bronze — 46.3% from 6,478 gamesSilver — 50.0% from 32,329 gamesGold — 50.2% from 574,825 gamesDiamond — 50.1% from 526,171 gamesMythic — 50.7% from 2,650,294 gamesLegendary — 52.4% from 799,600 gamesMasters — 53.7% from 15,948 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 54.8%
25399 100
Dry Season Bounty 54.8%
23302 100
New Horizons Knockout 54.8%
22177 100
Flaring Phoenix Knockout 54.2%
24374 100
Shooting Star Bounty 54.2%
21258 100
Belle's Rock Knockout 54.0%
22866 100
Hideout Bounty 53.5%
22738 100
Layer Cake Bounty 53.6%
16513 100
Bridge Too Far Heist 50.4%
21409 100
Rustic Arcade Gem Grab 48.7%
12722 97
Safe Zone Heist 48.0%
19965 100
Safe(r) Zone Heist 47.6%
19793 100
Pinball Dreams Brawl Ball 46.6%
6821 87
Crystal Arcade Gem Grabprev. season 46.6%
4320 80
Kaboom Canyon Heist 45.9%
18365 100
Center Stage Brawl Ball 46.2%
4988 83
Gem Fort Gem Grab 46.1%
4963 82
Undermine Gem Grab 45.9%
6007 85
Beach Ball Brawl Ball+Mythic + Gold 47.5%
750 54
Deathcap Trap Gem Grabprev. season 45.9%
4710 82
Pinhole Punt Brawl Ball+Mythic + Gold 47.2%
848 56
Hard Rock Mine Gem Grab 44.6%
5705 85
Double Swoosh Gem Grab 44.1%
4230 80
Pit Stop Heist 43.6%
9736 93
Hot Potato Heist 43.5%
12559 96
Spiraling Out Brawl Ball 42.8%
4804 82
Sneaky Fields Brawl Ball 42.3%
3070 75
Ring of Fire Hot Zone 41.8%
7863 89
Triple Dribble Brawl Ball 42.1%
3015 75
Dueling Beetles Hot Zone 40.4%
4563 81
Parallel Plays Hot Zone 40.4%
2482 72
Open Business Hot Zone 38.7%
5397 84

Who beats Brock and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🖤MKZ🖤 Legendary 75 44.5% 66.7%
2 ︎︎ Legendary 37 40.7% 73.0%
3 PH • Tozz Legendary 27 40.3% 81.5%
4 Vaxeen🍥 Legendary 20 39.5% 90.0%
5 valentijn Legendary 27 39.4% 77.8%