My roster

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EN

Brock

Marksman Rare Ranked · Gold
50.2%Win rate across all maps
560,074Games
100Trust Score
37. of 105Rank by score
+4.1Skill bonus

Best map: Out in the Open with 57.2% from 53,307 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 27.Star rate
Win rate 61.50.2 %
Popularity 96.4.29 %
Breadth 76.30% of maps
Counter safety 27.22.3 %
Star rate 84.30.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/01 — 42.9% from 98 appearances08/02 — 49.4% from 164 appearances08/03 — 47.9% from 351 appearances08/04 — 52.8% from 1,161 appearances08/05 — 54.4% from 3,284 appearances08/06 — 53.2% from 2,131 appearances08/12 — 53.2% from 62 appearances08/13 — 57.6% from 92 appearances08/14 — 55.5% from 128 appearances08/15 — 50.4% from 117 appearances08/16 — 43.7% from 183 appearances08/17 — 53.3% from 182 appearances08/18 — 52.2% from 159 appearances08/20 — 50.1% from 113,801 appearances08/21 — 49.6% from 103,590 appearances08/22 — 50.3% from 71,779 appearances08/23 — 50.5% from 64,388 appearances08/24 — 50.2% from 110,273 appearances08/25 — 50.6% from 88,540 appearances08/26 — 50.7% from 7,703 appearances
42.9%08/01 50.7%08/26

Pick rate

08/01 — 2.7% from 98 appearances08/02 — 2.7% from 164 appearances08/03 — 2.6% from 351 appearances08/04 — 2.6% from 1,161 appearances08/05 — 2.7% from 3,284 appearances08/06 — 2.5% from 2,131 appearances08/12 — 3.0% from 62 appearances08/13 — 2.3% from 92 appearances08/14 — 3.1% from 128 appearances08/15 — 2.5% from 117 appearances08/16 — 3.1% from 183 appearances08/17 — 2.7% from 182 appearances08/18 — 2.6% from 159 appearances08/20 — 4.6% from 113,801 appearances08/21 — 4.3% from 103,590 appearances08/22 — 4.4% from 71,779 appearances08/23 — 4.3% from 64,388 appearances08/24 — 4.3% from 110,273 appearances08/25 — 4.0% from 88,540 appearances08/26 — 3.4% from 7,703 appearances
2.7%08/01 3.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 48.3% to 52.4%). The higher the tier, the better he does.

Bronze — 46.3% from 6,376 gamesSilver — 49.9% from 31,901 gamesGold — 50.2% from 568,379 gamesDiamond — 50.1% from 523,630 gamesMythic — 50.7% from 2,648,307 gamesLegendary — 52.4% from 798,845 gamesMasters — 53.7% from 15,941 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 57.2%
53307 100
Dry Season Bounty 55.7%
36585 100
New Horizons Knockout 55.4%
37339 100
Flaring Phoenix Knockout 55.1%
39334 100
Shooting Star Bounty 55.0%
32474 100
Hideout Bounty 54.4%
35199 100
Belle's Rock Knockout 54.3%
33295 100
Layer Cake Bounty 52.5%
20539 100
Bridge Too Far Heist 51.2%
31926 100
Rustic Arcade Gem Grab 48.2%
18568 100
Safe Zone Heist 47.4%
28817 100
Safe(r) Zone Heist 47.0%
28720 100
Kaboom Canyon Heist 46.4%
26440 100
Pinhole Punt Brawl Ball+Diamond + Mythic 48.7%
692 53
Crystal Arcade Gem Grab+Diamondprev. season 46.4%
4487 81
Beach Ball Brawl Ball+Diamond + Mythic 47.8%
611 51
Deathcap Trap Gem Grab+Diamondprev. season 45.9%
4935 82
Pinball Dreams Brawl Ball 45.1%
9821 93
Hot Potato Heist 44.2%
18926 100
Undermine Gem Grab 44.0%
9343 92
Hard Rock Mine Gem Grab 43.9%
9582 92
Pit Stop Heist 43.3%
16120 100
Gem Fort Gem Grab 42.5%
8217 90
Double Swoosh Gem Grab 40.9%
7170 88
Center Stage Brawl Ball 40.7%
7461 89
Ring of Fire Hot Zone 40.5%
10260 93
Spiraling Out Brawl Ball 40.5%
7368 88
Sneaky Fields Brawl Ball 39.2%
5705 85
Triple Dribble Brawl Ball 38.6%
5657 84
Open Business Hot Zone 37.9%
8491 91
Dueling Beetles Hot Zone 37.7%
7573 89
Parallel Plays Hot Zone 35.8%
5378 84

Who beats Brock and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🖤MKZ🖤 Legendary 75 44.5% 66.7%
2 ︎︎ Legendary 37 40.8% 73.0%
3 Vaxeen🍥 Legendary 20 39.6% 90.0%
4 valentijn Legendary 27 39.5% 77.8%
5 levi Legendary 50 39.4% 62.0%