Best map: Out in the Open with 54.8% from 25,999 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 17 days. 13 earlier days are left out — below 337 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.5 — rewards skill: from Bronze to Masters the win rate climbs by 13.5 points (regression 37.0% to 50.5%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
46.5% | 6985 | 88 | ||
Center Stage ![]() |
46.3% | 5141 | 83 | ||
Pinhole Punt +Mythic |
47.7% | 690 | 53 | ||
Beach Ball +Mythic |
46.4% | 627 | 52 | ||
Spiraling Out ![]() |
43.0% | 4925 | 82 | ||
Sneaky Fields ![]() |
42.2% | 3153 | 76 | ||
Triple Dribble ![]() |
42.0% | 3104 | 75 |
Direct duels in Brawl Ball: how Brock does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Bolt in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
52.1%
6,997 games
Ash
52.8%
1,869 games
Bull
50.9%
4,954 games
Clancy
51.5%
744 games
Stu
49.2%
5,046 games
Bolt
50.0%
1,119 games
Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.