My roster

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EN

Brock

Marksman Rare Ranked · Gold
50.2%Win rate across all maps
542,878Games
100Trust Score
37. of 105Rank by score
+4.1Skill bonus

Best map: Out in the Open with 57.2% from 51,352 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 61.50.2 %
Popularity 97.4.31 %
Breadth 76.30% of maps
Counter safety 28.22.1 %
Star rate 84.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/01 — 42.9% from 98 appearances08/02 — 49.4% from 164 appearances08/03 — 47.9% from 351 appearances08/04 — 52.8% from 1,161 appearances08/05 — 54.4% from 3,284 appearances08/06 — 53.2% from 2,131 appearances08/12 — 53.2% from 62 appearances08/13 — 57.6% from 92 appearances08/14 — 55.5% from 128 appearances08/15 — 50.4% from 117 appearances08/16 — 43.7% from 183 appearances08/17 — 53.3% from 182 appearances08/18 — 52.2% from 159 appearances08/20 — 50.1% from 113,742 appearances08/21 — 49.6% from 103,419 appearances08/22 — 50.3% from 71,502 appearances08/23 — 50.5% from 63,673 appearances08/24 — 50.3% from 108,472 appearances08/25 — 50.5% from 81,501 appearances08/26 — 50.1% from 569 appearances
42.9%08/01 50.1%08/26

Pick rate

08/01 — 2.7% from 98 appearances08/02 — 2.7% from 164 appearances08/03 — 2.6% from 351 appearances08/04 — 2.6% from 1,161 appearances08/05 — 2.7% from 3,284 appearances08/06 — 2.5% from 2,131 appearances08/12 — 3.0% from 62 appearances08/13 — 2.3% from 92 appearances08/14 — 3.1% from 128 appearances08/15 — 2.5% from 117 appearances08/16 — 3.1% from 183 appearances08/17 — 2.7% from 182 appearances08/18 — 2.6% from 159 appearances08/20 — 4.6% from 113,742 appearances08/21 — 4.3% from 103,419 appearances08/22 — 4.4% from 71,502 appearances08/23 — 4.3% from 63,673 appearances08/24 — 4.3% from 108,472 appearances08/25 — 4.0% from 81,501 appearances08/26 — 3.4% from 569 appearances
2.7%08/01 3.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 48.2% to 52.4%). The higher the tier, the better he does.

Bronze — 46.5% from 6,076 gamesSilver — 49.8% from 30,812 gamesGold — 50.2% from 551,183 gamesDiamond — 50.1% from 516,789 gamesMythic — 50.7% from 2,642,623 gamesLegendary — 52.4% from 796,381 gamesMasters — 53.7% from 15,922 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 57.2%
51352 100
Dry Season Bounty 55.6%
35264 100
New Horizons Knockout 55.5%
36746 100
Flaring Phoenix Knockout 55.1%
37854 100
Shooting Star Bounty 55.0%
32022 100
Hideout Bounty 54.3%
33952 100
Belle's Rock Knockout 54.2%
32118 100
Layer Cake Bounty 52.4%
19806 100
Bridge Too Far Heist 51.2%
31406 100
Rustic Arcade Gem Grab 48.1%
17903 100
Safe Zone Heist 47.4%
28362 100
Safe(r) Zone Heist 47.0%
28196 100
Kaboom Canyon Heist 46.4%
25459 100
Crystal Arcade Gem Grab+Diamondprev. season 46.4%
4487 81
Deathcap Trap Gem Grab+Diamondprev. season 45.9%
4935 82
Pinball Dreams Brawl Ball 45.1%
9472 92
Pinhole Punt Brawl Ball+Diamond + Mythic 48.1%
308 41
Hot Potato Heist 44.2%
18158 100
Beach Ball Brawl Ball+Diamond + Mythic 46.8%
280 39
Undermine Gem Grab 44.1%
8947 91
Hard Rock Mine Gem Grab 43.9%
9226 92
Pit Stop Heist 43.3%
15852 100
Gem Fort Gem Grab 42.4%
7875 89
Double Swoosh Gem Grab 40.8%
6900 87
Center Stage Brawl Ball 40.7%
7191 88
Ring of Fire Hot Zone 40.5%
10102 93
Spiraling Out Brawl Ball 40.3%
7069 88
Sneaky Fields Brawl Ball 39.1%
5475 84
Triple Dribble Brawl Ball 38.3%
5430 84
Open Business Hot Zone 37.7%
8182 90
Dueling Beetles Hot Zone 37.5%
7259 88
Parallel Plays Hot Zone 35.6%
5164 83

Who beats Brock and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🖤MKZ🖤 Legendary 71 43.3% 64.8%
2 ︎︎ Legendary 37 41.0% 73.0%
3 Vaxeen🍥 Legendary 20 39.8% 90.0%
4 valentijn Legendary 27 39.7% 77.8%
5 levi Legendary 50 39.6% 62.0%