My roster

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EN

Brock

Marksman Rare Ranked · Legendary
53.6%Win rate across all maps
45,455Games
100Trust Score
14. of 105Rank by score
+4.0Skill bonus

Best map: Out in the Open with 63.7% from 1,666 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 36.Star rate
Win rate 77.53.6 %
Popularity 95.3.64 %
Breadth 86.30% of maps
Counter safety 36.24.9 %
Star rate 84.30.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.9% and has not shifted measurably of late.

Win rate

08/01 — 48.6% from 622 appearances08/02 — 53.6% from 1,848 appearances08/03 — 51.7% from 7,026 appearances08/04 — 51.8% from 33,621 appearances08/05 — 52.2% from 76,650 appearances08/06 — 52.4% from 40,536 appearances08/07 — 51.8% from 19,881 appearances08/08 — 51.7% from 22,440 appearances08/09 — 52.9% from 26,473 appearances08/10 — 52.0% from 71,858 appearances08/11 — 52.1% from 133,416 appearances08/12 — 52.2% from 94,659 appearances08/13 — 53.0% from 54,308 appearances08/14 — 53.2% from 39,748 appearances08/15 — 53.0% from 32,159 appearances08/16 — 52.8% from 33,156 appearances08/17 — 52.5% from 27,503 appearances08/18 — 51.9% from 28,190 appearances08/19 — 53.0% from 9,378 appearances08/21 — 55.3% from 3,250 appearances08/22 — 55.8% from 5,384 appearances08/23 — 54.0% from 7,646 appearances08/24 — 52.5% from 13,517 appearances08/25 — 52.9% from 13,735 appearances08/26 — 55.0% from 1,757 appearances
48.6%08/01 55.0%08/26

Pick rate

08/01 — 4.2% from 622 appearances08/02 — 4.3% from 1,848 appearances08/03 — 4.5% from 7,026 appearances08/04 — 4.4% from 33,621 appearances08/05 — 4.5% from 76,650 appearances08/06 — 4.5% from 40,536 appearances08/07 — 4.7% from 19,881 appearances08/08 — 4.7% from 22,440 appearances08/09 — 4.6% from 26,473 appearances08/10 — 4.7% from 71,858 appearances08/11 — 4.6% from 133,416 appearances08/12 — 4.6% from 94,659 appearances08/13 — 4.6% from 54,308 appearances08/14 — 4.6% from 39,748 appearances08/15 — 4.7% from 32,159 appearances08/16 — 4.6% from 33,156 appearances08/17 — 4.6% from 27,503 appearances08/18 — 4.6% from 28,190 appearances08/19 — 4.5% from 9,378 appearances08/21 — 3.1% from 3,250 appearances08/22 — 3.5% from 5,384 appearances08/23 — 3.5% from 7,646 appearances08/24 — 3.9% from 13,517 appearances08/25 — 3.8% from 13,735 appearances08/26 — 3.7% from 1,757 appearances
4.2%08/01 3.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 48.3% to 52.4%). The higher the tier, the better he does.

Bronze — 46.3% from 6,478 gamesSilver — 50.0% from 32,329 gamesGold — 50.2% from 574,825 gamesDiamond — 50.1% from 526,171 gamesMythic — 50.7% from 2,650,294 gamesLegendary — 52.4% from 799,600 gamesMasters — 53.7% from 15,948 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 63.7%
1666 66
New Horizons Knockout 60.4%
2129 70
Layer Cake Bounty 59.6%
3287 76
Belle's Rock Knockout 59.9%
2504 72
Flaring Phoenix Knockout 59.7%
2392 72
Dry Season Bounty 58.2%
2872 74
Hideout Bounty 57.4%
2778 74
Shooting Star Bounty 55.8%
2432 72
Safe Zone Heist 53.3%
2524 72
Hard Rock Mine Gem Grab 54.6%
723 54
Bridge Too Far Heist 51.3%
2656 73
Pinball Dreams Brawl Ball 52.0%
1167 61
Undermine Gem Grab 51.9%
857 56
Safe(r) Zone Heist 50.3%
2743 74
Spiraling Out Brawl Ball 52.0%
814 55
Triple Dribble Brawl Ballprev. season 48.9%
6585 87
Crystal Arcade Gem Grabprev. season 48.3%
20180 100
Rustic Arcade Gem Grab 49.5%
2094 70
Double Swoosh Gem Grab 51.5%
491 48
Deathcap Trap Gem Grabprev. season 47.7%
21599 100
Beach Ball Brawl Ball+Mythic 51.8%
382 44
Sneaky Fields Brawl Ball 50.6%
599 51
Pit Stop Heist 49.4%
652 52
Center Stage Brawl Ball 48.7%
1058 59
Gem Fort Gem Grab 47.9%
610 51
Parallel Plays Hot Zoneprev. season 46.0%
3110 75
Kaboom Canyon Heist 46.0%
3033 75
Dueling Beetles Hot Zone 47.4%
519 49
Pinhole Punt Brawl Ball+Mythic 47.0%
498 48
Hot Potato Heist 45.4%
2335 71
Ring of Fire Hot Zone 42.7%
1191 61
Open Business Hot Zone 37.7%
570 50

Who beats Brock and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🖤MKZ🖤 Legendary 75 44.5% 66.7%
2 ︎︎ Legendary 37 40.7% 73.0%
3 PH • Tozz Legendary 27 40.3% 81.5%
4 Vaxeen🍥 Legendary 20 39.5% 90.0%
5 valentijn Legendary 27 39.4% 77.8%