My roster

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← Overview

Bull

Tank Rare Ranked · Mythic
49.6%Win rate across all maps
25,662Games
100Trust Score
37. of 105Rank by score
−4.2Skill bonus

Best map: Deathcap Trap with 51.6% from 16,913 games.

Wins late — in Knockout 9.9 points better in long rounds than in short ones (50.3% against 40.4%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 58.49.6 %
Popularity 69.0.99 %
Breadth 0.0% of maps
Counter safety 35.31.6 %
Star rate 93.34.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/24, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/24.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/02 — 51.9% from 420 appearances08/03 — 48.6% from 1,173 appearances08/04 — 49.3% from 7,726 appearances08/05 — 49.5% from 30,627 appearances08/06 — 49.9% from 22,456 appearances08/07 — 51.4% from 5,172 appearances08/08 — 50.3% from 4,941 appearances08/09 — 49.0% from 5,247 appearances08/10 — 49.5% from 14,876 appearances08/11 — 50.3% from 55,607 appearances08/12 — 50.6% from 94,295 appearances08/13 — 50.9% from 94,726 appearances08/14 — 51.1% from 92,731 appearances08/15 — 50.9% from 87,543 appearances08/16 — 51.2% from 87,016 appearances08/17 — 51.1% from 85,024 appearances08/18 — 51.1% from 74,204 appearances08/19 — 50.0% from 21,637 appearances08/20 — 52.5% from 925 appearances08/21 — 49.0% from 5,703 appearances08/22 — 49.3% from 6,051 appearances08/23 — 50.2% from 5,830 appearances08/24 — 49.4% from 7,098 appearances
51.9%08/02 49.4%08/24

Pick rate

08/02 — 1.3% from 420 appearances08/03 — 1.1% from 1,173 appearances08/04 — 1.2% from 7,726 appearances08/05 — 1.3% from 30,627 appearances08/06 — 1.3% from 22,456 appearances08/07 — 1.3% from 5,172 appearances08/08 — 1.3% from 4,941 appearances08/09 — 1.2% from 5,247 appearances08/10 — 1.3% from 14,876 appearances08/11 — 1.3% from 55,607 appearances08/12 — 1.4% from 94,295 appearances08/13 — 1.4% from 94,726 appearances08/14 — 1.5% from 92,731 appearances08/15 — 1.5% from 87,543 appearances08/16 — 1.5% from 87,016 appearances08/17 — 1.4% from 85,024 appearances08/18 — 1.4% from 74,204 appearances08/19 — 1.5% from 21,637 appearances08/20 — 0.7% from 925 appearances08/21 — 0.9% from 5,703 appearances08/22 — 0.9% from 6,051 appearances08/23 — 1.0% from 5,830 appearances08/24 — 1.1% from 7,098 appearances
1.3%08/02 1.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.2 points (regression 54.0% to 49.8%). Higher up he gets outplayed.

Bronze — 27.5% from 2,430 gamesSilver — 50.5% from 11,175 gamesGold — 54.4% from 148,091 gamesDiamond — 52.4% from 161,820 gamesMythic — 50.7% from 811,443 gamesLegendary — 51.7% from 150,317 gamesMasters — 53.9% from 1,883 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Mythic).

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 51.6%
16913 100
Crystal Arcade Gem Grabprev. season 50.0%
22156 100
Hard Rock Mine Gem Grab 52.9%
781 55
Pit Stop Heist 50.2%
3501 77
Spiraling Out Brawl Ball 52.0%
827 56
Bridge Too Far Heist 52.8%
504 48
Hot Potato Heist 49.9%
2880 74
Ring of Fire Hot Zoneprev. season 49.0%
11016 94
Sneaky Fields Brawl Ball 49.8%
2945 75
New Horizons Knockoutprev. season 49.2%
5233 83
Triple Dribble Brawl Ball 50.6%
1236 62
Pinball Dreams Brawl Ball 50.5%
974 58
Layer Cake Bounty 51.0%
627 52
Kaboom Canyon Heist 49.9%
1134 60
Belle's Rock Knockoutprev. season 48.0%
8142 90
Center Stage Brawl Ball 49.2%
1534 65
Dueling Beetles Hot Zone 50.3%
519 49
Undermine Gem Grab 49.5%
713 53
Out in the Open Knockoutprev. season 47.5%
4132 80
Flaring Phoenix Knockout 49.9%
457 47
Double Swoosh Gem Grab 48.5%
1040 59
Gem Fort Gem Grab 48.2%
1105 60
Rustic Arcade Gem Grabprev. season 46.7%
7112 88
Dry Season Bountyprev. season 46.6%
5355 84
Hideout Bountyprev. season 46.5%
4159 80
Parallel Plays Hot Zone 47.2%
1461 64
Open Business Hot Zone 48.0%
440 46
Safe Zone Heist 46.5%
826 56
Safe(r) Zone Heist 44.5%
915 57
Shooting Star Bountyprev. season 43.7%
2903 74

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 36 41.3% 72.2%
2 kaffeeonkel Mythic 37 40.9% 70.3%
3 DaddyIta Legendary 199 40.6% 48.7%
4 11 Legendary 23 38.5% 73.9%
5 ばびろんすす Mythic 29 38.0% 65.5%