My roster

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EN

Bull

Tank Rare Trophies No Excuses Bounty
Win rate on No Excuses

There are barely any games for this brawler on No Excuses — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win rate 3.PopularityBreadthCounter safetyStar rate
Win rate 3.36.4 %
Popularity 56.0.66 %
Breadth 13.12% of maps
Counter safety 71.36.9 %
Star rate 85.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Bounty: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just No Excuses. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bull runs in 1 circle — whoever Bull beats beats someone who in turn beats Bull. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 64.4% 421 games Brock 55.5% 2,980 games Tick 53.2% 1,843 games Gray 55.1% 532 games Bo 54.1% 636 games Max 51.5% 840 games

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 100 46.8% 64.0%
2 layon Legendary 52 46.3% 75.0%
3 ksuarez¿🤳 Masters 29 45.1% 89.7%
4 ⛩️𝙸𝚣𝚊𝚗𝚊⛩️ Legendary 80 45.0% 63.7%
5 ALGHAMDI Masters 115 45.0% 59.1%