My roster

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EN

Bull

Tank Rare Ranked · Diamond
52.9%Win rate across all maps
112,203Games
100Trust Score
23. of 105Rank by score
−4.5Skill bonus

Best map: Pit Stop with 59.2% from 7,685 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 75.PopularityBreadthCounter safetyStar rate
Win rate 75.52.9 %
Popularity 78.1.40 %
Breadth 83.40% of maps
Counter safety 79.37.4 %
Star rate 94.34.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 53.4% from 564 appearances08/04 — 54.0% from 2,573 appearances08/05 — 53.1% from 8,047 appearances08/06 — 52.7% from 7,594 appearances08/11 — 51.3% from 1,516 appearances08/12 — 49.7% from 3,890 appearances08/13 — 51.2% from 5,643 appearances08/14 — 51.4% from 6,107 appearances08/15 — 50.8% from 6,557 appearances08/16 — 51.7% from 7,375 appearances08/17 — 50.9% from 8,050 appearances08/18 — 50.9% from 7,732 appearances08/19 — 51.1% from 2,037 appearances08/20 — 52.4% from 14,520 appearances08/21 — 53.0% from 28,609 appearances08/22 — 53.0% from 19,983 appearances08/23 — 53.0% from 15,153 appearances08/24 — 53.0% from 18,706 appearances08/25 — 52.8% from 14,602 appearances08/26 — 50.2% from 630 appearances
53.4%08/03 50.2%08/26

Pick rate

08/03 — 1.4% from 564 appearances08/04 — 1.5% from 2,573 appearances08/05 — 1.5% from 8,047 appearances08/06 — 1.5% from 7,594 appearances08/11 — 1.6% from 1,516 appearances08/12 — 1.5% from 3,890 appearances08/13 — 1.5% from 5,643 appearances08/14 — 1.5% from 6,107 appearances08/15 — 1.5% from 6,557 appearances08/16 — 1.6% from 7,375 appearances08/17 — 1.6% from 8,050 appearances08/18 — 1.6% from 7,732 appearances08/19 — 1.6% from 2,037 appearances08/20 — 1.2% from 14,520 appearances08/21 — 1.4% from 28,609 appearances08/22 — 1.4% from 19,983 appearances08/23 — 1.5% from 15,153 appearances08/24 — 1.4% from 18,706 appearances08/25 — 1.5% from 14,602 appearances08/26 — 1.7% from 630 appearances
1.4%08/03 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 54.3% to 49.8%). Higher up he gets outplayed.

Bronze — 26.5% from 3,507 gamesSilver — 51.4% from 14,737 gamesGold — 54.7% from 192,890 gamesDiamond — 52.4% from 181,158 gamesMythic — 50.7% from 822,775 gamesLegendary — 51.8% from 153,379 gamesMasters — 53.7% from 1,919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 59.2%
7685 89
Hot Potato Heist 58.4%
10536 94
Kaboom Canyon Heist 57.0%
5707 85
Sneaky Fields Brawl Ball 53.6%
14646 99
Double Swoosh Gem Grab 52.8%
6397 86
Center Stage Brawl Ball 52.3%
9438 92
Safe(r) Zone Heist 52.9%
3159 76
Safe Zone Heist 52.3%
3034 75
Hard Rock Mine Gem Grab 52.0%
3714 78
Gem Fort Gem Grab 51.5%
5855 85
Bridge Too Far Heist 52.1%
2227 71
Undermine Gem Grab 51.5%
3865 79
Parallel Plays Hot Zone 51.3%
4300 80
Ring of Fire Hot Zone 51.9%
1475 64
Pinball Dreams Brawl Ball 50.5%
6156 86
Crystal Arcade Gem Grabprev. season 51.3%
1950 69
Spiraling Out Brawl Ball 50.1%
6047 85
Dueling Beetles Hot Zone 50.7%
2264 71
Flaring Phoenix Knockout 51.8%
995 58
Triple Dribble Brawl Ball 49.4%
7425 89
Open Business Hot Zone 50.4%
1791 67
Deathcap Trap Gem Grabprev. season 49.4%
1549 65
Beach Ball Brawl Ball+Mythic + Gold 50.9%
517 49
Layer Cake Bounty 48.7%
1317 63
Pinhole Punt Brawl Ball+Mythic + Gold 49.2%
528 49
Rustic Arcade Gem Grab 47.2%
881 57
Out in the Open Knockout 47.0%
440 46
Belle's Rock Knockout 45.7%
558 50
Hideout Bounty 44.9%
550 50
New Horizons Knockout 44.1%
487 48
Dry Season Bounty 43.3%
586 51
Shooting Star Bounty 39.5%
392 45

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.1% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.9% 70.4%