My roster

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EN

Bull

Tank Rare Ranked · Diamond Brawl Ball
51.7%Win rate in Brawl Ball
44,374Games
100Trust Score
20. of 105Rank in Brawl Ball
−10.2Skill bonus

Best map: Pit Stop with 59.2% from 7,699 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 70.Star rate
Win rate 77.51.7 %
Popularity 90.3.01 %
Breadth 85.43% of maps
Counter safety 70.41.1 %
Star rate 94.35.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/04 — 52.8% from 1,134 appearances08/05 — 53.0% from 3,333 appearances08/06 — 54.0% from 3,137 appearances08/11 — 56.8% from 572 appearances08/12 — 49.7% from 1,580 appearances08/13 — 51.5% from 2,279 appearances08/14 — 51.4% from 2,258 appearances08/15 — 51.7% from 2,551 appearances08/16 — 51.6% from 2,829 appearances08/17 — 51.5% from 3,049 appearances08/18 — 51.4% from 2,987 appearances08/19 — 50.1% from 770 appearances08/20 — 51.2% from 5,595 appearances08/21 — 51.6% from 11,042 appearances08/22 — 52.3% from 7,601 appearances08/23 — 51.8% from 5,955 appearances08/24 — 51.6% from 7,368 appearances08/25 — 51.4% from 6,218 appearances08/26 — 49.7% from 595 appearances
52.8%08/04 49.7%08/26

Pick rate

08/04 — 4.3% from 1,134 appearances08/05 — 4.1% from 3,333 appearances08/06 — 4.0% from 3,137 appearances08/11 — 3.8% from 572 appearances08/12 — 4.2% from 1,580 appearances08/13 — 4.1% from 2,279 appearances08/14 — 3.6% from 2,258 appearances08/15 — 4.1% from 2,551 appearances08/16 — 3.9% from 2,829 appearances08/17 — 3.9% from 3,049 appearances08/18 — 4.0% from 2,987 appearances08/19 — 4.0% from 770 appearances08/20 — 2.6% from 5,595 appearances08/21 — 3.0% from 11,042 appearances08/22 — 3.0% from 7,601 appearances08/23 — 3.2% from 5,955 appearances08/24 — 3.1% from 7,368 appearances08/25 — 3.2% from 6,218 appearances08/26 — 3.2% from 595 appearances
4.3%08/04 3.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.2 points (regression 57.8% to 47.6%). Higher up he gets outplayed.

Bronze — 34.6% from 737 gamesSilver — 58.7% from 5,769 gamesGold — 55.6% from 89,566 gamesDiamond — 51.8% from 71,612 gamesMythic — 50.5% from 285,953 gamesLegendary — 51.7% from 46,518 gamesMasters — 51.3% from 520 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 53.6%
14750 99
Center Stage Brawl Ball 52.3%
9503 92
Pinball Dreams Brawl Ball 50.5%
6199 86
Beach Ball Brawl Ball+Mythic + Gold 52.8%
693 53
Spiraling Out Brawl Ball 50.0%
6098 86
Triple Dribble Brawl Ball 49.4%
7479 89
Pinhole Punt Brawl Ball+Mythic + Gold 50.2%
687 53

Against whom

Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.9% against Willow in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Doug 62.6% 3,586 games Bibi 61.2% 15,060 games Jacky 63.6% 1,260 games Griff 59.4% 20,402 games Ash 61.2% 2,387 games Frank 59.1% 10,775 games

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.3% 73.7%
2 kaffeeonkel Legendary 39 41.0% 71.8%
3 DaddyIta Legendary 209 39.4% 47.4%
4 Aneko159🤍 Legendary 37 38.4% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.8% 70.4%