My roster

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EN

Bull

Tank Rare Ranked · Mythic Brawl Ball
50.2%Win rate in Brawl Ball
10,973Games
94Trust Score
18. of 105Rank in Brawl Ball
−10.2Skill bonus

Best map: Deathcap Trap with 51.6% from 16,913 games.

Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 41.Counter safetyStar rate
Win rate 80.50.2 %
Popularity 78.1.56 %
Breadth 41.7% of maps
Counter safety 86.43.5 %
Star rate 96.35.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 46.4% from 429 appearances08/04 — 46.5% from 2,914 appearances08/05 — 49.4% from 11,661 appearances08/06 — 49.6% from 8,295 appearances08/07 — 52.4% from 2,024 appearances08/08 — 49.5% from 1,792 appearances08/09 — 48.8% from 2,024 appearances08/10 — 49.9% from 5,502 appearances08/11 — 49.5% from 20,096 appearances08/12 — 50.3% from 32,761 appearances08/13 — 50.9% from 32,754 appearances08/14 — 51.2% from 32,025 appearances08/15 — 50.1% from 29,962 appearances08/16 — 51.2% from 30,008 appearances08/17 — 51.0% from 29,305 appearances08/18 — 50.9% from 25,638 appearances08/19 — 50.1% from 7,215 appearances08/21 — 51.1% from 1,678 appearances08/22 — 49.1% from 1,882 appearances08/23 — 49.9% from 1,831 appearances08/24 — 49.3% from 2,872 appearances08/25 — 51.8% from 2,399 appearances
46.4%08/03 51.8%08/25

Pick rate

08/03 — 2.6% from 429 appearances08/04 — 2.9% from 2,914 appearances08/05 — 3.2% from 11,661 appearances08/06 — 3.1% from 8,295 appearances08/07 — 3.3% from 2,024 appearances08/08 — 3.1% from 1,792 appearances08/09 — 3.1% from 2,024 appearances08/10 — 3.1% from 5,502 appearances08/11 — 3.2% from 20,096 appearances08/12 — 3.3% from 32,761 appearances08/13 — 3.3% from 32,754 appearances08/14 — 3.3% from 32,025 appearances08/15 — 3.3% from 29,962 appearances08/16 — 3.4% from 30,008 appearances08/17 — 3.3% from 29,305 appearances08/18 — 3.3% from 25,638 appearances08/19 — 3.4% from 7,215 appearances08/21 — 1.5% from 1,678 appearances08/22 — 1.6% from 1,882 appearances08/23 — 1.6% from 1,831 appearances08/24 — 1.8% from 2,872 appearances08/25 — 1.9% from 2,399 appearances
2.6%08/03 1.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.2 points (regression 57.8% to 47.6%). Higher up he gets outplayed.

Bronze — 34.8% from 709 gamesSilver — 58.5% from 5,612 gamesGold — 55.6% from 87,106 gamesDiamond — 51.9% from 70,801 gamesMythic — 50.5% from 285,662 gamesLegendary — 51.7% from 46,420 gamesMasters — 51.5% from 518 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 52.7%
1199 61
Pinball Dreams Brawl Ball 51.6%
1431 64
Sneaky Fields Brawl Ball 49.5%
4156 80
Triple Dribble Brawl Ball 50.3%
1783 67
Center Stage Brawl Ball 49.9%
2236 71
Beach Ball Brawl Ball+Legendary + Diamond 46.7%
212 35
Pinhole Punt Brawl Ball+Legendary + Diamond 46.6%
193 34

Against whom

Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.5% against Willow in Knockout. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Doug 62.5% 3,504 games Bibi 61.1% 14,710 games Jacky 63.4% 1,242 games Ash 61.4% 2,339 games Griff 59.4% 19,914 games Frank 59.0% 10,452 games

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.5% 73.7%
2 kaffeeonkel Legendary 39 41.1% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.9% 70.4%