My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bull

Tank Rare Ranked · Bronze
26.4%Win rate across all maps
3,631Games
78Trust Score
81. of 105Rank by score
−4.6Skill bonus

Best map: Sneaky Fields with 37.1% from 159 games.

Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (57.4% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 23.PopularityBreadthCounter safetyStar rate
Win rate 23.26.4 %
Popularity 52.0.62 %
Breadth 79.30% of maps
Counter safety 88.33.8 %
Star rate 94.34.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/20 — 25.7% from 631 appearances08/21 — 29.2% from 414 appearances08/22 — 29.7% from 515 appearances08/23 — 29.4% from 483 appearances08/24 — 25.7% from 716 appearances08/25 — 22.6% from 765 appearances
25.7%08/20 22.6%08/25

Pick rate

08/20 — 0.6% from 631 appearances08/21 — 0.7% from 414 appearances08/22 — 0.6% from 515 appearances08/23 — 0.6% from 483 appearances08/24 — 0.6% from 716 appearances08/25 — 0.6% from 765 appearances
0.6%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.6 points (regression 54.4% to 49.8%). Higher up he gets outplayed.

Bronze — 26.4% from 3,654 gamesSilver — 51.5% from 15,332 gamesGold — 54.7% from 200,064 gamesDiamond — 52.4% from 183,708 gamesMythic — 50.7% from 824,105 gamesLegendary — 51.8% from 153,809 gamesMasters — 53.8% from 1,933 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 37.1%
159 31
Spiraling Out Brawl Ball 35.1%
154 31
Center Stage Brawl Ball 35.2%
165 32
Triple Dribble Brawl Ball 34.3%
143 29
Pit Stop Heist 33.1%
118 27
Pinball Dreams Brawl Ball 31.1%
135 29
Hot Potato Heist 31.5%
178 33
Layer Cake Bounty 27.1%
107 25
Safe Zone Heist 27.0%
111 26
Hard Rock Mine Gem Grab 27.0%
115 26
Ring of Fire Hot Zone 26.1%
115 26
Undermine Gem Grab 27.3%
132 28
Rustic Arcade Gem Grab 26.0%
123 27
Parallel Plays Hot Zone 25.6%
125 27
Double Swoosh Gem Grab 25.4%
126 28
Flaring Phoenix Knockout 25.6%
133 28
Bridge Too Far Heist 23.3%
116 26
Shooting Star Bounty 22.8%
114 26
Kaboom Canyon Heist 25.0%
140 29
Dueling Beetles Hot Zone 24.2%
132 28
Hideout Bounty 22.1%
113 26
New Horizons Knockout 17.7%
96 23
Safe(r) Zone Heist 21.4%
126 28
Gem Fort Gem Grab 20.9%
129 28
Open Business Hot Zone 20.0%
135 29
Belle's Rock Knockout 20.1%
139 29
Dry Season Bounty 16.7%
114 26
Out in the Open Knockout 18.5%
130 28

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.2% 73.7%
2 kaffeeonkel Legendary 39 40.8% 71.8%
3 DaddyIta Legendary 211 39.8% 47.9%
4 ❄️Fаtе❄️ Legendary 21 39.1% 85.7%
5 Aneko159🤍 Legendary 37 38.3% 64.9%