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EN

Bull

Tank Rare Ranked · Bronze
26.5%Win rate across all maps
3,467Games
77Trust Score
80. of 105Rank by score
−4.5Skill bonus

Best map: Sneaky Fields with 37.2% from 148 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.26.5 %
Popularity 54.0.62 %
Breadth 90.53% of maps
Counter safety 88.33.5 %
Star rate 94.34.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 165 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/20 — 25.7% from 630 appearances08/21 — 29.4% from 412 appearances08/22 — 29.6% from 514 appearances08/23 — 29.4% from 483 appearances08/24 — 25.7% from 705 appearances08/25 — 22.4% from 720 appearances
25.7%08/20 22.4%08/25

Pick rate

08/20 — 0.6% from 630 appearances08/21 — 0.7% from 412 appearances08/22 — 0.6% from 514 appearances08/23 — 0.6% from 483 appearances08/24 — 0.6% from 705 appearances08/25 — 0.6% from 720 appearances
0.6%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 54.3% to 49.8%). Higher up he gets outplayed.

Bronze — 26.5% from 3,490 gamesSilver — 51.4% from 14,683 gamesGold — 54.7% from 192,159 gamesDiamond — 52.4% from 180,903 gamesMythic — 50.7% from 822,638 gamesLegendary — 51.8% from 153,327 gamesMasters — 53.7% from 1,919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 37.2%
148 30
Center Stage Brawl Ball 35.7%
157 31
Spiraling Out Brawl Ball 35.0%
143 29
Pit Stop Heist 33.3%
117 26
Triple Dribble Brawl Ball 34.1%
135 29
Layer Cake Bounty 29.0%
100 24
Pinball Dreams Brawl Ball 31.0%
129 28
Hard Rock Mine Gem Grab 27.4%
106 25
Safe Zone Heist 26.6%
109 25
Hot Potato Heist 29.8%
168 32
Undermine Gem Grab 27.2%
125 27
Ring of Fire Hot Zone 26.1%
115 26
Double Swoosh Gem Grab 26.4%
121 27
Parallel Plays Hot Zone 25.4%
118 27
Rustic Arcade Gem Grab 24.8%
117 26
Kaboom Canyon Heist 25.9%
135 29
Flaring Phoenix Knockout 25.2%
127 28
Shooting Star Bounty 23.0%
113 26
Bridge Too Far Heist 23.3%
116 26
Dueling Beetles Hot Zone 24.2%
128 28
Gem Fort Gem Grab 22.5%
120 27
Hideout Bounty 20.8%
106 25
Safe(r) Zone Heist 22.0%
123 27
New Horizons Knockout 17.7%
96 23
Open Business Hot Zone 20.9%
129 28
Dry Season Bounty 17.6%
108 25
Belle's Rock Knockout 20.5%
132 28
Out in the Open Knockout 19.0%
126 28

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.5% 73.7%
2 kaffeeonkel Legendary 39 41.1% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.9% 70.4%