My roster

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EN

Bull

Tank Rare Ranked · Gold
54.7%Win rate across all maps
190,389Games
100Trust Score
7. of 105Rank by score
−4.6Skill bonus

Best map: Hot Potato with 61.5% from 13,475 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 58.Star rate
Win rate 91.54.7 %
Popularity 82.1.48 %
Breadth 94.60% of maps
Counter safety 58.28.0 %
Star rate 94.34.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 16 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/02 — 43.8% from 73 appearances08/03 — 64.7% from 153 appearances08/04 — 52.4% from 519 appearances08/05 — 55.8% from 1,582 appearances08/06 — 55.2% from 1,026 appearances08/15 — 52.6% from 78 appearances08/16 — 52.7% from 91 appearances08/17 — 59.8% from 102 appearances08/18 — 62.8% from 86 appearances08/20 — 53.6% from 37,023 appearances08/21 — 54.6% from 35,783 appearances08/22 — 55.0% from 24,744 appearances08/23 — 55.0% from 22,343 appearances08/24 — 54.8% from 37,044 appearances08/25 — 55.5% from 31,025 appearances08/26 — 56.5% from 2,427 appearances
43.8%08/02 56.5%08/26

Pick rate

08/02 — 1.2% from 73 appearances08/03 — 1.1% from 153 appearances08/04 — 1.2% from 519 appearances08/05 — 1.3% from 1,582 appearances08/06 — 1.2% from 1,026 appearances08/15 — 1.6% from 78 appearances08/16 — 1.5% from 91 appearances08/17 — 1.5% from 102 appearances08/18 — 1.4% from 86 appearances08/20 — 1.5% from 37,023 appearances08/21 — 1.5% from 35,783 appearances08/22 — 1.5% from 24,744 appearances08/23 — 1.5% from 22,343 appearances08/24 — 1.4% from 37,044 appearances08/25 — 1.4% from 31,025 appearances08/26 — 1.8% from 2,427 appearances
1.2%08/02 1.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.6 points (regression 54.3% to 49.8%). Higher up he gets outplayed.

Bronze — 26.5% from 3,531 gamesSilver — 51.4% from 14,852 gamesGold — 54.7% from 194,391 gamesDiamond — 52.4% from 181,662 gamesMythic — 50.7% from 823,016 gamesLegendary — 51.8% from 153,455 gamesMasters — 53.8% from 1,921 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 61.5%
13475 97
Pit Stop Heist 59.1%
8914 91
Kaboom Canyon Heist 58.4%
8471 90
Sneaky Fields Brawl Ball 57.1%
28079 100
Center Stage Brawl Ball 56.6%
19018 100
Double Swoosh Gem Grab 55.2%
9519 92
Undermine Gem Grab 55.0%
5967 85
Safe(r) Zone Heist 55.1%
5137 83
Spiraling Out Brawl Ball 54.5%
12463 96
Gem Fort Gem Grab 54.3%
8430 90
Triple Dribble Brawl Ball 53.8%
14884 99
Safe Zone Heist 53.8%
4793 82
Pinball Dreams Brawl Ball 53.1%
12326 96
Hard Rock Mine Gem Grab 52.9%
5269 83
Bridge Too Far Heist 52.9%
4132 80
Parallel Plays Hot Zone 52.4%
5559 84
Open Business Hot Zone 52.3%
3187 76
Dueling Beetles Hot Zone 51.0%
3798 78
Crystal Arcade Gem Grab+Diamondprev. season 51.5%
2067 69
Beach Ball Brawl Ball+Diamond + Mythic 53.3%
642 52
Deathcap Trap Gem Grab+Diamondprev. season 49.5%
1639 66
Pinhole Punt Brawl Ball+Diamond + Mythic 50.4%
641 52
Ring of Fire Hot Zone 48.1%
2678 73
Layer Cake Bounty 47.7%
2449 72
Flaring Phoenix Knockout 46.3%
1776 67
Rustic Arcade Gem Grab 46.0%
1973 69
Belle's Rock Knockout 40.8%
1305 63
Dry Season Bounty 40.0%
1231 62
Hideout Bounty 39.6%
1326 63
New Horizons Knockout 39.1%
1140 60
Shooting Star Bounty 38.6%
1165 61
Out in the Open Knockout 38.5%
1159 61

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.0% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.8% 70.4%