My roster

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EN

Bull

Tank Rare Ranked · Legendary
54.0%Win rate across all maps
8,520Games
91Trust Score
15. of 105Rank by score
−4.5Skill bonus

Best map: Hot Potato with 57.1% from 1,230 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 65.BreadthCounter safetyStar rate
Win rate 81.54.1 %
Popularity 65.0.71 %
Breadth 86.30% of maps
Counter safety 88.33.5 %
Star rate 94.34.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 50.1% from 1,173 appearances08/04 — 51.0% from 5,775 appearances08/05 — 51.7% from 14,086 appearances08/06 — 52.1% from 7,041 appearances08/07 — 50.6% from 3,481 appearances08/08 — 50.5% from 3,807 appearances08/09 — 52.5% from 4,908 appearances08/10 — 51.6% from 13,564 appearances08/11 — 51.1% from 25,608 appearances08/12 — 51.8% from 19,339 appearances08/13 — 52.8% from 11,298 appearances08/14 — 52.0% from 8,237 appearances08/15 — 51.6% from 6,495 appearances08/16 — 52.2% from 7,043 appearances08/17 — 51.8% from 5,161 appearances08/18 — 51.1% from 5,533 appearances08/19 — 51.8% from 1,858 appearances08/21 — 56.0% from 672 appearances08/22 — 51.5% from 1,101 appearances08/23 — 55.0% from 1,672 appearances08/24 — 54.6% from 2,466 appearances08/25 — 53.5% from 2,437 appearances
50.1%08/03 53.5%08/25

Pick rate

08/03 — 0.8% from 1,173 appearances08/04 — 0.8% from 5,775 appearances08/05 — 0.8% from 14,086 appearances08/06 — 0.8% from 7,041 appearances08/07 — 0.8% from 3,481 appearances08/08 — 0.8% from 3,807 appearances08/09 — 0.9% from 4,908 appearances08/10 — 0.9% from 13,564 appearances08/11 — 0.9% from 25,608 appearances08/12 — 0.9% from 19,339 appearances08/13 — 1.0% from 11,298 appearances08/14 — 1.0% from 8,237 appearances08/15 — 1.0% from 6,495 appearances08/16 — 1.0% from 7,043 appearances08/17 — 0.9% from 5,161 appearances08/18 — 0.9% from 5,533 appearances08/19 — 0.9% from 1,858 appearances08/21 — 0.6% from 672 appearances08/22 — 0.7% from 1,101 appearances08/23 — 0.8% from 1,672 appearances08/24 — 0.7% from 2,466 appearances08/25 — 0.7% from 2,437 appearances
0.8%08/03 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 54.3% to 49.8%). Higher up he gets outplayed.

Bronze — 26.5% from 3,507 gamesSilver — 51.4% from 14,737 gamesGold — 54.7% from 192,890 gamesDiamond — 52.4% from 181,158 gamesMythic — 50.7% from 822,775 gamesLegendary — 51.8% from 153,379 gamesMasters — 53.7% from 1,919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 57.1%
1230 62
Deathcap Trap Gem Grabprev. season 54.2%
2903 74
Pinball Dreams Brawl Ballprev. season 53.1%
7730 89
Spiraling Out Brawl Ball+Mythic 54.3%
1393 63
Undermine Gem Grabprev. season 52.8%
4554 81
Hard Rock Mine Gem Grabprev. season 52.3%
6053 85
Pit Stop Heist 53.7%
1444 64
Double Swoosh Gem Grabprev. season 52.0%
6568 87
Crystal Arcade Gem Grabprev. season 52.4%
3670 78
Kaboom Canyon Heistprev. season 51.7%
8026 90
Open Business Hot Zoneprev. season 52.1%
3008 75
Center Stage Brawl Ball 56.1%
421 46
Bridge Too Far Heistprev. season 51.3%
3354 77
Parallel Plays Hot Zoneprev. season 50.4%
11309 95
Ring of Fire Hot Zoneprev. season 52.1%
1395 64
Flaring Phoenix Knockoutprev. season 50.6%
3219 76
Sneaky Fields Brawl Ball 52.5%
730 54
Dueling Beetles Hot Zoneprev. season 49.9%
3912 79
Gem Fort Gem Grab 53.1%
454 47
Layer Cake Bountyprev. season 49.7%
4428 81
Triple Dribble Brawl Ballprev. season 49.2%
9051 91
New Horizons Knockoutprev. season 50.7%
1352 63
Hideout Bountyprev. season 51.3%
856 56
Dry Season Bountyprev. season 50.3%
1403 64
Safe Zone Heistprev. season 48.7%
6330 86
Belle's Rock Knockoutprev. season 49.5%
1961 69
Out in the Open Knockoutprev. season 49.6%
756 54
Safe(r) Zone Heist+Mythic 47.6%
1501 65
Rustic Arcade Gem Grabprev. season 47.9%
743 54
Pinhole Punt Brawl Ball+Mythic 48.1%
104 25
Shooting Star Bounty+Mythicprev. season 44.0%
3324 76
Beach Ball Brawl Ball+Mythic 46.6%
118 27

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.1% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.9% 70.4%