My roster

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EN

Buster

Tank Mythic Ranked · Mythic
50.5%Win rate across all maps
6,928Games
87Trust Score
34. of 105Rank by score
−5.1Skill bonus

Best map: Open Business with 55.7% from 3,590 games.

Wins early — in Brawl Ball 8.4 points better in short rounds than in long ones (58.1% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 17.
Win rate 78.50.5 %
Popularity 22.0.19 %
Breadth 93.43% of maps
Counter safety 98.42.6 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 55.0% from 994 appearances08/05 — 50.9% from 3,812 appearances08/06 — 51.7% from 2,322 appearances08/07 — 51.5% from 551 appearances08/08 — 54.0% from 494 appearances08/09 — 51.8% from 600 appearances08/10 — 54.5% from 1,673 appearances08/11 — 51.9% from 6,282 appearances08/12 — 52.8% from 8,719 appearances08/13 — 54.0% from 7,587 appearances08/14 — 52.9% from 7,138 appearances08/15 — 52.1% from 6,904 appearances08/16 — 53.0% from 6,943 appearances08/17 — 53.4% from 6,508 appearances08/18 — 54.9% from 5,674 appearances08/19 — 51.6% from 1,548 appearances08/21 — 51.2% from 1,268 appearances08/22 — 48.6% from 1,276 appearances08/23 — 49.9% from 1,146 appearances08/24 — 53.6% from 1,695 appearances08/25 — 47.9% from 1,250 appearances
55.0%08/04 47.9%08/25

Pick rate

08/04 — 0.2% from 994 appearances08/05 — 0.2% from 3,812 appearances08/06 — 0.1% from 2,322 appearances08/07 — 0.1% from 551 appearances08/08 — 0.1% from 494 appearances08/09 — 0.1% from 600 appearances08/10 — 0.1% from 1,673 appearances08/11 — 0.2% from 6,282 appearances08/12 — 0.1% from 8,719 appearances08/13 — 0.1% from 7,587 appearances08/14 — 0.1% from 7,138 appearances08/15 — 0.1% from 6,904 appearances08/16 — 0.1% from 6,943 appearances08/17 — 0.1% from 6,508 appearances08/18 — 0.1% from 5,674 appearances08/19 — 0.1% from 1,548 appearances08/21 — 0.2% from 1,268 appearances08/22 — 0.2% from 1,276 appearances08/23 — 0.2% from 1,146 appearances08/24 — 0.2% from 1,695 appearances08/25 — 0.2% from 1,250 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Silver to Masters the win rate drops by 5.1 points (regression 55.9% to 50.9%). Higher up he gets outplayed.

Silver — 50.8% from 506 gamesGold — 55.1% from 5,194 gamesDiamond — 55.0% from 10,212 gamesMythic — 52.7% from 74,964 gamesLegendary — 51.9% from 36,344 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 8 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 55.7%
3590 78
Ring of Fire Hot Zoneprev. season 54.5%
2520 72
Dueling Beetles Hot Zoneprev. season 54.1%
3810 79
Layer Cake Bountyprev. season 53.6%
2928 75
Out in the Open Knockout 56.4%
637 52
Sneaky Fields Brawl Ballprev. season 53.2%
4108 80
Dry Season Bountyprev. season 53.4%
1461 64
Belle's Rock Knockoutprev. season 52.9%
1990 69
Gem Fort Gem Grabprev. season 51.7%
4592 81
Flaring Phoenix Knockout 52.9%
1489 64
Hard Rock Mine Gem Grabprev. season 51.7%
3406 77
Pinball Dreams Brawl Ballprev. season 51.8%
3161 76
New Horizons Knockout 54.5%
572 50
Undermine Gem Grabprev. season 50.9%
3663 78
Hideout Bountyprev. season 52.6%
964 58
Crystal Arcade Gem Grabprev. season 50.6%
3117 76
Deathcap Trap Gem Grabprev. season 49.4%
2648 73
Center Stage Brawl Ball 52.1%
463 47
Hot Potato Heist+Legendary + Diamondprev. season 51.1%
605 51
Triple Dribble Brawl Ballprev. season 48.4%
3360 77
Rustic Arcade Gem Grabprev. season 48.8%
1122 60
Spiraling Out Brawl Ball+Legendary + Diamond 50.4%
413 45
Pinhole Punt Brawl Ball+Legendary + Diamond 71.4%
21 1
Shooting Star Bountyprev. season 47.8%
632 52
Parallel Plays Hot Zoneprev. season 46.4%
1360 63
Double Swoosh Gem Grab 46.2%
416 45
Beach Ball Brawl Ball+Legendary + Diamond 50.0%
20 0
Safe Zone Heist+Legendary + Diamondprev. season 44.9%
430 46
Kaboom Canyon Heist+Legendary + Diamondprev. season 42.8%
360 43
Safe(r) Zone Heist+Diamond 28.6%
35 8
Bridge Too Far Heist+Legendary + Diamondprev. season 37.6%
202 35

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.7% 60.7%
2 TT|Patata🥔✨ Legendary 25 34.1% 56.0%
3 ㅣㅇ Diamond 29 31.9% 44.8%
4 TB/GasAnka Mythic 22 31.5% 45.5%