For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Deathcap Trap. 08/08 to 08/26, 3 days. 2 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.
Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.8%
1,334 games
Stu
54.1%
4,085 games
Bo
54.1%
3,266 games
Rico
52.6%
4,752 games
Clancy
56.8%
444 games
Starr Nova
52.7%
2,218 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Deezent | Masters | 54 | 46.4% | 75.9% |
| 2 | Kakarot🩶Buzz | Masters | 42 | 44.8% | 78.6% |
| 3 | VE|Goten🤍ださ | Legendary | 40 | 44.8% | 80.0% |
| 4 | Jesus✝️ | Legendary | 57 | 44.6% | 70.2% |
| 5 | ともや@自我でキャリー☝️🤓 | Masters | 60 | 43.5% | 66.7% |