My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Buzz

Assassin Mythic Ranked · Diamond
49.9%Win rate across all maps
40,105Games
100Trust Score
59. of 105Rank by score
+4.1Skill bonus

Best map: Spiraling Out with 52.2% from 2,302 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 36.Counter safetyStar rate
Win rate 43.49.9 %
Popularity 43.0.49 %
Breadth 36.10% of maps
Counter safety 74.34.5 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 49.0% from 1,413 appearances08/05 — 46.8% from 4,496 appearances08/06 — 47.9% from 4,164 appearances08/11 — 46.1% from 687 appearances08/12 — 47.0% from 1,930 appearances08/13 — 47.0% from 2,763 appearances08/14 — 47.9% from 2,920 appearances08/15 — 46.4% from 2,926 appearances08/16 — 46.5% from 3,372 appearances08/17 — 48.5% from 3,396 appearances08/18 — 47.2% from 3,380 appearances08/19 — 50.0% from 816 appearances08/20 — 49.1% from 6,218 appearances08/21 — 50.7% from 9,746 appearances08/22 — 49.6% from 6,732 appearances08/23 — 51.5% from 5,416 appearances08/24 — 50.2% from 6,152 appearances08/25 — 48.2% from 5,124 appearances08/26 — 46.9% from 717 appearances
49.0%08/04 46.9%08/26

Pick rate

08/04 — 0.8% from 1,413 appearances08/05 — 0.8% from 4,496 appearances08/06 — 0.8% from 4,164 appearances08/11 — 0.7% from 687 appearances08/12 — 0.8% from 1,930 appearances08/13 — 0.7% from 2,763 appearances08/14 — 0.7% from 2,920 appearances08/15 — 0.7% from 2,926 appearances08/16 — 0.7% from 3,372 appearances08/17 — 0.7% from 3,396 appearances08/18 — 0.7% from 3,380 appearances08/19 — 0.7% from 816 appearances08/20 — 0.5% from 6,218 appearances08/21 — 0.5% from 9,746 appearances08/22 — 0.5% from 6,732 appearances08/23 — 0.5% from 5,416 appearances08/24 — 0.5% from 6,152 appearances08/25 — 0.5% from 5,124 appearances08/26 — 0.5% from 717 appearances
0.8%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.2% to 49.2%). The higher the tier, the better he does.

Bronze — 40.2% from 5,648 gamesSilver — 44.2% from 6,983 gamesGold — 47.1% from 55,333 gamesDiamond — 48.7% from 73,321 gamesMythic — 47.4% from 313,667 gamesLegendary — 49.0% from 73,729 gamesMasters — 49.3% from 2,538 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 52.2%
2302 71
Hard Rock Mine Gem Grab 52.0%
1794 67
Pit Stop Heist 51.6%
2460 72
Pinball Dreams Brawl Ball 51.6%
2256 71
Center Stage Brawl Ball 51.3%
2954 75
Triple Dribble Brawl Ball 51.3%
2279 71
Bridge Too Far Heist 53.2%
692 53
Gem Fort Gem Grab 51.1%
2166 70
Parallel Plays Hot Zone 50.1%
2556 73
Hot Potato Heist 49.8%
1420 64
Belle's Rock Knockout 50.4%
885 57
Flaring Phoenix Knockout 49.7%
1090 60
Layer Cake Bounty 49.5%
1244 62
Sneaky Fields Brawl Ball 48.7%
2755 74
New Horizons Knockout 49.9%
794 55
Undermine Gem Grab 48.8%
1783 67
Double Swoosh Gem Grab 48.5%
2079 69
Safe Zone Heist 49.4%
864 56
Dry Season Bounty 49.2%
721 54
Kaboom Canyon Heist 48.7%
987 58
Ring of Fire Hot Zone 48.7%
667 52
Safe(r) Zone Heist 48.2%
790 55
Out in the Open Knockout 47.4%
643 52
Hideout Bounty 47.4%
618 51
Open Business Hot Zone 46.7%
930 57
Rustic Arcade Gem Grab 46.7%
837 56
Crystal Arcade Gem Grabprev. season 45.9%
1294 62
Dueling Beetles Hot Zone 46.0%
893 57
Deathcap Trap Gem Grabprev. season 45.2%
1160 61
Pinhole Punt Brawl Ball+Mythic + Gold 46.1%
282 40
Beach Ball Brawl Ball+Mythic + Gold 44.5%
292 40
Shooting Star Bounty 40.8%
490 48

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.1% 67.3%
3 Deezent Masters 27 40.2% 81.5%
4 Jesus✝️ Legendary 39 38.3% 64.1%
5 Lezgiии😍 Legendary 30 37.3% 66.7%