My roster

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EN

Buzz

Assassin Mythic Ranked · Gold
47.1%Win rate across all maps
52,245Games
100Trust Score
73. of 105Rank by score
+4.1Skill bonus

Best map: Center Stage with 51.0% from 3,303 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 28.47.1 %
Popularity 49.0.39 %
Breadth 0.0% of maps
Counter safety 75.30.9 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 34.8% from 89 appearances08/04 — 46.0% from 354 appearances08/05 — 45.0% from 944 appearances08/06 — 55.1% from 704 appearances08/20 — 42.5% from 10,582 appearances08/21 — 45.0% from 10,227 appearances08/22 — 50.2% from 6,765 appearances08/23 — 49.4% from 6,098 appearances08/24 — 49.4% from 9,404 appearances08/25 — 48.6% from 7,964 appearances08/26 — 47.5% from 1,205 appearances
34.8%08/03 47.5%08/26

Pick rate

08/03 — 0.7% from 89 appearances08/04 — 0.8% from 354 appearances08/05 — 0.8% from 944 appearances08/06 — 0.8% from 704 appearances08/20 — 0.4% from 10,582 appearances08/21 — 0.4% from 10,227 appearances08/22 — 0.4% from 6,765 appearances08/23 — 0.4% from 6,098 appearances08/24 — 0.4% from 9,404 appearances08/25 — 0.3% from 7,964 appearances08/26 — 0.4% from 1,205 appearances
0.7%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 40.1% from 5,557 gamesSilver — 44.1% from 6,907 gamesGold — 47.1% from 54,759 gamesDiamond — 48.7% from 73,076 gamesMythic — 47.4% from 313,423 gamesLegendary — 49.0% from 73,595 gamesMasters — 49.3% from 2,530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 51.0%
3303 76
Pit Stop Heist 50.2%
1962 69
Gem Fort Gem Grab 49.9%
2508 72
Parallel Plays Hot Zone 49.7%
2730 74
Hard Rock Mine Gem Grab 49.6%
2197 70
Triple Dribble Brawl Ball 49.2%
2742 74
Sneaky Fields Brawl Ball 49.0%
3055 75
Pinball Dreams Brawl Ball 49.0%
2664 73
Spiraling Out Brawl Ball 48.6%
2672 73
Hot Potato Heist 49.0%
1665 66
Layer Cake Bounty 49.0%
1659 66
Double Swoosh Gem Grab 46.8%
2704 73
Kaboom Canyon Heist 46.9%
1521 65
Rustic Arcade Gem Grab 46.6%
1402 64
Crystal Arcade Gem Grab+Diamondprev. season 46.5%
1377 63
Undermine Gem Grab 45.6%
2320 71
Flaring Phoenix Knockout 45.9%
1620 66
Belle's Rock Knockout 46.0%
1388 63
New Horizons Knockout 45.9%
1309 63
Deathcap Trap Gem Grab+Diamondprev. season 45.1%
1244 62
Dry Season Bounty 44.8%
1294 62
Out in the Open Knockout 44.3%
1361 63
Open Business Hot Zone 44.1%
1321 63
Pinhole Punt Brawl Ball+Diamond + Mythic 45.1%
244 37
Dueling Beetles Hot Zone 43.6%
1374 63
Safe Zone Heist 43.5%
1337 63
Bridge Too Far Heist 43.4%
1190 61
Safe(r) Zone Heist 42.6%
1304 62
Hideout Bounty 42.5%
1228 62
Beach Ball Brawl Ball+Diamond + Mythic 42.6%
256 38
Ring of Fire Hot Zone 40.4%
1140 60
Shooting Star Bounty 36.6%
1062 59

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.2% 67.3%
3 Deezent Masters 24 40.6% 87.5%
4 Jesus✝️ Legendary 39 38.4% 64.1%
5 Lezgiии😍 Legendary 30 37.4% 66.7%