My roster

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Buzz

Assassin Mythic Ranked · Legendary
50.8%Win rate across all maps
11,468Games
95Trust Score
57. of 105Rank by score
+4.2Skill bonus

Best map: Spiraling Out with 53.3% from 1,521 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 39.50.8 %
Popularity 70.0.93 %
Breadth 22.3% of maps
Counter safety 89.34.3 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 52.6% from 403 appearances08/04 — 47.7% from 1,937 appearances08/05 — 48.9% from 4,800 appearances08/06 — 48.8% from 2,703 appearances08/07 — 50.3% from 1,317 appearances08/08 — 51.6% from 1,441 appearances08/09 — 47.7% from 1,890 appearances08/10 — 48.3% from 5,648 appearances08/11 — 48.3% from 11,002 appearances08/12 — 48.6% from 8,696 appearances08/13 — 49.5% from 4,818 appearances08/14 — 49.3% from 3,872 appearances08/15 — 49.0% from 2,852 appearances08/16 — 47.5% from 3,360 appearances08/17 — 48.1% from 2,917 appearances08/18 — 47.8% from 3,017 appearances08/19 — 48.5% from 1,164 appearances08/21 — 52.6% from 1,117 appearances08/22 — 53.7% from 1,579 appearances08/23 — 50.2% from 2,060 appearances08/24 — 51.2% from 3,214 appearances08/25 — 48.5% from 3,032 appearances
52.6%08/03 48.5%08/25

Pick rate

08/03 — 0.3% from 403 appearances08/04 — 0.3% from 1,937 appearances08/05 — 0.3% from 4,800 appearances08/06 — 0.3% from 2,703 appearances08/07 — 0.3% from 1,317 appearances08/08 — 0.3% from 1,441 appearances08/09 — 0.3% from 1,890 appearances08/10 — 0.4% from 5,648 appearances08/11 — 0.4% from 11,002 appearances08/12 — 0.4% from 8,696 appearances08/13 — 0.4% from 4,818 appearances08/14 — 0.5% from 3,872 appearances08/15 — 0.4% from 2,852 appearances08/16 — 0.5% from 3,360 appearances08/17 — 0.5% from 2,917 appearances08/18 — 0.5% from 3,017 appearances08/19 — 0.6% from 1,164 appearances08/21 — 1.1% from 1,117 appearances08/22 — 1.0% from 1,579 appearances08/23 — 0.9% from 2,060 appearances08/24 — 0.9% from 3,214 appearances08/25 — 0.9% from 3,032 appearances
0.3%08/03 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 39.9% from 5,477 gamesSilver — 44.1% from 6,843 gamesGold — 47.1% from 54,407 gamesDiamond — 48.8% from 72,931 gamesMythic — 47.4% from 313,276 gamesLegendary — 49.0% from 73,472 gamesMasters — 49.3% from 2,530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Mythic 53.3%
1521 65
Hard Rock Mine Gem Grab 54.3%
841 56
Hot Potato Heist 53.7%
833 56
Center Stage Brawl Ball 52.5%
951 58
Parallel Plays Hot Zone 52.7%
822 56
Triple Dribble Brawl Ball 54.1%
462 47
Layer Cake Bountyprev. season 50.6%
3094 75
Double Swoosh Gem Grab 53.0%
413 45
Pit Stop Heist 50.0%
1776 67
Pinball Dreams Brawl Ball 52.1%
507 48
Deathcap Trap Gem Grabprev. season 48.6%
2304 71
Dueling Beetles Hot Zoneprev. season 48.1%
1685 66
New Horizons Knockoutprev. season 48.0%
1205 61
Out in the Open Knockoutprev. season 48.8%
608 51
Crystal Arcade Gem Grabprev. season 46.9%
2769 74
Bridge Too Far Heistprev. season 48.3%
687 53
Undermine Gem Grab 48.6%
566 50
Belle's Rock Knockoutprev. season 47.3%
1490 64
Flaring Phoenix Knockoutprev. season 47.1%
1741 67
Gem Fort Gem Grab 47.7%
780 55
Pinhole Punt Brawl Ball+Mythic + Masters 52.6%
97 24
Hideout Bountyprev. season 46.9%
799 55
Sneaky Fields Brawl Ball 46.7%
730 54
Open Business Hot Zoneprev. season 45.8%
1754 67
Beach Ball Brawl Ball+Mythic + Masters 48.8%
162 31
Dry Season Bountyprev. season 45.9%
1261 62
Kaboom Canyon Heistprev. season 45.9%
1190 61
Ring of Fire Hot Zoneprev. season 46.0%
874 57
Safe Zone Heistprev. season 45.6%
1243 62
Safe(r) Zone Heist+Mythic 45.9%
584 50
Rustic Arcade Gem Grabprev. season 45.4%
1018 59
Shooting Star Bounty+Mythicprev. season 42.9%
3631 78

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.0% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.2% 67.3%
3 Deezent Masters 24 40.7% 87.5%
4 Jesus✝️ Legendary 39 38.4% 64.1%
5 Lezgiии😍 Legendary 30 37.4% 66.7%