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EN

Byron

Support Mythic Ranked · Diamond
47.7%Win rate across all maps
136,854Games
100Trust Score
82. of 105Rank by score
+4.0Skill bonus

Best map: Shooting Star with 51.1% from 18,671 games.

Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (45.8% against 30.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 20.PopularityBreadthCounter safetyStar rate
Win rate 20.47.7 %
Popularity 83.1.72 %
Breadth 24.7% of maps
Counter safety 31.29.3 %
Star rate 27.17.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/03 — 52.0% from 415 appearances08/04 — 48.6% from 1,903 appearances08/05 — 49.4% from 5,928 appearances08/06 — 49.1% from 5,402 appearances08/11 — 47.3% from 1,396 appearances08/12 — 46.3% from 3,535 appearances08/13 — 47.0% from 4,898 appearances08/14 — 45.6% from 5,460 appearances08/15 — 47.9% from 6,002 appearances08/16 — 47.2% from 6,134 appearances08/17 — 45.8% from 6,823 appearances08/18 — 47.2% from 6,134 appearances08/19 — 44.8% from 1,607 appearances08/20 — 47.5% from 22,062 appearances08/21 — 48.1% from 35,439 appearances08/22 — 47.5% from 24,265 appearances08/23 — 47.6% from 17,874 appearances08/24 — 47.3% from 22,011 appearances08/25 — 48.3% from 15,024 appearances
52.0%08/03 48.3%08/25

Pick rate

08/03 — 1.0% from 415 appearances08/04 — 1.1% from 1,903 appearances08/05 — 1.1% from 5,928 appearances08/06 — 1.0% from 5,402 appearances08/11 — 1.4% from 1,396 appearances08/12 — 1.4% from 3,535 appearances08/13 — 1.3% from 4,898 appearances08/14 — 1.3% from 5,460 appearances08/15 — 1.4% from 6,002 appearances08/16 — 1.3% from 6,134 appearances08/17 — 1.3% from 6,823 appearances08/18 — 1.3% from 6,134 appearances08/19 — 1.3% from 1,607 appearances08/20 — 1.8% from 22,062 appearances08/21 — 1.7% from 35,439 appearances08/22 — 1.7% from 24,265 appearances08/23 — 1.7% from 17,874 appearances08/24 — 1.7% from 22,011 appearances08/25 — 1.6% from 15,024 appearances
1.0%08/03 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 43.6% to 47.7%). The higher the tier, the better he does.

Bronze — 19.4% from 3,485 gamesSilver — 32.1% from 14,470 gamesGold — 47.3% from 158,478 gamesDiamond — 47.6% from 193,496 gamesMythic — 46.0% from 1,018,161 gamesLegendary — 46.8% from 369,698 gamesMasters — 49.8% from 8,823 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 6 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 51.1%
18671 100
Hideout Bounty 50.7%
15748 100
Dry Season Bounty 49.2%
15582 100
Out in the Open Knockout 49.0%
15007 99
New Horizons Knockout 49.0%
14067 98
Belle's Rock Knockout 48.6%
10087 93
Rustic Arcade Gem Grab 47.2%
8900 91
Flaring Phoenix Knockout 46.5%
10508 94
Deathcap Trap Gem Grabprev. season 46.2%
1241 62
Crystal Arcade Gem Grabprev. season 46.0%
1112 60
Layer Cake Bounty 44.9%
3678 78
Bridge Too Far Heist 44.4%
5631 84
Hard Rock Mine Gem Grab 45.0%
1715 67
Pinhole Punt Brawl Ball+Mythic + Gold 48.8%
41 11
Pinball Dreams Brawl Ball 43.9%
554 50
Undermine Gem Grab 42.5%
1597 66
Kaboom Canyon Heist 41.9%
1540 65
Double Swoosh Gem Grab 42.0%
973 58
Gem Fort Gem Grab 41.7%
1270 62
Ring of Fire Hot Zone 41.3%
2543 72
Safe Zone Heist 40.4%
2090 70
Parallel Plays Hot Zone+Mythicprev. season 40.4%
1792 67
Spiraling Out Brawl Ball 39.5%
622 51
Safe(r) Zone Heist 39.3%
1982 69
Sneaky Fields Brawl Ball+Mythicprev. season 39.2%
1913 68
Center Stage Brawl Ball 38.8%
505 48
Dueling Beetles Hot Zone 38.8%
690 53
Beach Ball Brawl Ball+Mythic + Gold 16.7%
30 6
Triple Dribble Brawl Ball+Mythicprev. season 38.6%
2210 70
Open Business Hot Zone 37.1%
1105 60
Hot Potato Heist 34.8%
555 50
Pit Stop Heist+Mythic + Gold 28.6%
1565 65

Who beats Byron and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Kitty Lin315🐾 Legendary 43 41.2% 69.8%
2 ZTX|Lylou🎀 Legendary 55 40.2% 61.8%
3 Saba Legendary 21 37.5% 76.2%
4 yqkiq Masters 20 37.0% 75.0%
5 gb's owner Legendary 25 36.9% 68.0%