Best map: Shooting Star with 51.1% from 18,800 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 16 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +33.6 — rewards skill: from Bronze to Legendary the win rate climbs by 33.6 points (regression 13.6% to 47.2%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
43.5% | 573 | 50 | ||
Pinhole Punt ![]() |
42.1% | 95 | 23 | ||
Spiraling Out ![]() |
39.4% | 637 | 52 | ||
Sneaky Fields prev. season |
39.3% | 1920 | 68 | ||
Center Stage ![]() |
38.7% | 522 | 49 | ||
Triple Dribble prev. season |
38.6% | 2223 | 70 | ||
Beach Ball ![]() |
21.2% | 52 | 14 |
Direct duels in Brawl Ball: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Kaze in Brawl Ball. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Byron runs in 1 circle — whoever Byron beats beats someone who in turn beats Byron. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
50.3%
348 games
Ash
51.4%
177 games
Bibi
46.6%
683 games
Doug
48.8%
121 games
Jacky
50.0%
60 games
Shade
47.7%
130 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 43 | 41.0% | 69.8% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.0% | 61.8% |
| 3 | Gours 🇰🇷 | Legendary | 27 | 37.7% | 70.4% |
| 4 | yqkiq | Masters | 23 | 37.4% | 73.9% |
| 5 | Saba | Legendary | 21 | 37.3% | 76.2% |