Best map: Cavern Churn with 56.8% from 5,831 games.
08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.5% | 14700 | 99 | ||
New Perspective ![]() |
54.9% | 3842 | 79 | ||
Think Ahead ![]() |
54.1% | 9956 | 93 | ||
Streets with No Name ![]() |
53.7% | 8781 | 91 | ||
Leaping Dogs ![]() |
53.3% | 8190 | 90 | ||
Konnakol ![]() |
52.4% | 30996 | 100 | ||
Opening Move ![]() |
52.7% | 7902 | 89 | ||
Chivalry ![]() |
52.8% | 6220 | 86 | ||
Jungle Top ![]() |
52.5% | 9521 | 92 | ||
Please Remain Standing ![]() |
52.1% | 4608 | 81 | ||
Crab Claws ![]() |
51.3% | 6603 | 87 | ||
Double Decker ![]() |
50.6% | 4087 | 80 | ||
Flowing Springs ![]() |
50.0% | 2288 | 71 | ||
Split Difference ![]() |
49.3% | 4616 | 81 | ||
Goldarm Gulch ![]() |
48.8% | 8239 | 90 | ||
Out in the Open ![]() |
48.3% | 13363 | 97 | ||
Deep End ![]() |
48.1% | 1376 | 63 | ||
Close Call ![]() |
47.3% | 2262 | 71 | ||
Healthy Middle Ground ![]() |
47.6% | 126 | 28 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 40.2% against Kaze in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 3 circles — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
59.4%
10,537 games
Grom
61.1%
1,314 games
Mico
61.6%
911 games
Bolt
59.9%
985 games
Edgar
56.8%
7,393 games
Nori
55.2%
6,582 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | miuri | Masters | 32 | 49.0% | 100.0% |
| 2 | Sewo>TuPOlix🤡 | Masters | 44 | 47.9% | 84.1% |
| 3 | Skibidi|Corny☃️ | Legendary | 43 | 45.9% | 79.1% |
| 4 | Yuming(李羽铭) | Legendary | 83 | 45.3% | 63.9% |
| 5 | 不老武神 | Legendary | 114 | 45.2% | 59.6% |