For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Deathcap Trap. 08/08 to 08/26, 3 days. 3 earlier days are left out — below 123 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.
Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
66.2%
1,886 games
Clancy
62.9%
555 games
Ash
59.4%
1,388 games
Bo
55.3%
4,242 games
Doug
59.5%
447 games
Stu
54.4%
5,211 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 44 | 47.3% | 84.1% |
| 2 | HMB|Luca😵💫 | Legendary | 50 | 44.9% | 74.0% |
| 3 | 不老武神 | Legendary | 96 | 44.7% | 61.5% |
| 4 | 看我暑假pro | Masters | 113 | 44.1% | 58.4% |
| 5 | reward | Masters | 22 | 43.8% | 100.0% |