For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Triple Dribble. 08/06 to 08/22, 6 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/22.
Direct duels in Brawl Ball: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 1 circle — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
57.9%
4,803 games
Ash
57.7%
2,140 games
Bull
55.1%
3,794 games
Doug
57.8%
746 games
Frank
54.9%
3,070 games
Sirius
56.5%
874 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 44 | 47.5% | 84.1% |
| 2 | Skibidi|Corny☃️ | Legendary | 43 | 45.5% | 79.1% |
| 3 | HMB|Luca😵💫 | Legendary | 50 | 45.1% | 74.0% |
| 4 | 不老武神 | Legendary | 96 | 44.8% | 61.5% |
| 5 | reward | Masters | 22 | 44.0% | 100.0% |