Best map: Hot Potato with 59.2% from 586 games.
Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/11, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.3 — rewards skill: from Bronze to Masters the win rate climbs by 10.3 points (regression 44.5% to 54.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
51.1% | 636 | 52 | ||
Triple Dribble ![]() |
50.6% | 713 | 53 | ||
Sneaky Fields ![]() |
50.2% | 877 | 57 | ||
Center Stage ![]() |
48.7% | 1384 | 63 | ||
Spiraling Out ![]() |
47.1% | 1049 | 59 |
Direct duels in Brawl Ball: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.5% against Buster in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.0%
2,395 games
Damian
56.0%
888 games
Frank
54.7%
1,577 games
Ash
55.5%
985 games
Rico
53.2%
4,472 games
Shade
55.1%
985 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 34 | 41.7% | 79.4% |
| 2 | :( | Masters | 40 | 40.3% | 70.0% |
| 3 | ThéLait☕️🍼😁 | Legendary | 41 | 39.9% | 68.3% |
| 4 | kf |kfiro | Legendary | 135 | 39.9% | 51.1% |
| 5 | X1ark | Legendary | 53 | 39.7% | 62.3% |