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EN

Carl

Damage Dealer Super Rare Ranked · Masters Gem Grab
54.4%Win rate in Gem Grab
914Games
57Trust Score
10. of 88Rank in Gem Grab
+4.3Skill bonus

Best map: Hot Potato with 59.1% from 585 games.

Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 38.Star rate
Win rate 82.54.4 %
Popularity 64.0.73 %
Breadth 81.27% of maps
Counter safety 38.32.8 %
Star rate 54.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/18, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/05 — 66.7% from 123 appearances08/06 — 49.3% from 67 appearances08/10 — 53.2% from 77 appearances08/11 — 54.9% from 91 appearances08/12 — 54.7% from 64 appearances08/18 — 54.7% from 64 appearances
66.7%08/05 54.7%08/18

Pick rate

08/05 — 0.8% from 123 appearances08/06 — 0.5% from 67 appearances08/10 — 0.6% from 77 appearances08/11 — 0.6% from 91 appearances08/12 — 1.0% from 64 appearances08/18 — 1.1% from 64 appearances
0.8%08/05 1.1%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 49.5% to 53.8%). The higher the tier, the better he does.

Bronze — 38.3% from 1,420 gamesSilver — 45.2% from 1,411 gamesGold — 51.1% from 13,335 gamesDiamond — 53.4% from 18,887 gamesMythic — 52.6% from 169,173 gamesLegendary — 52.2% from 62,330 gamesMasters — 54.4% from 914 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 53.0%
10264 93
Deathcap Trap Gem Grabprev. season 52.5%
9309 92
Rustic Arcade Gem Grab 54.4%
961 58
Hard Rock Mine Gem Grab 51.8%
767 55
Double Swoosh Gem Grab 50.7%
448 47
Gem Fort Gem Grab 49.2%
573 50
Undermine Gem Grab 48.1%
593 51

Against whom

Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.6% against Bolt in Hot Zone. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,271 games Clancy 64.0% 328 games Bo 56.4% 2,408 games Ash 58.6% 778 games Stu 54.9% 3,152 games Fang 56.1% 1,095 games

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sewo>TuPOlix🤡 Masters 34 41.7% 79.4%
2 :( Masters 40 40.3% 70.0%
3 ThéLait☕️🍼😁 Legendary 41 39.9% 68.3%
4 kf |kfiro Legendary 135 39.9% 51.1%
5 X1ark Legendary 53 39.7% 62.3%