Best map: Hot Potato with 59.1% from 585 games.
Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/18, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 49.5% to 53.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
53.0% | 10264 | 93 | ||
Deathcap Trap prev. season |
52.5% | 9309 | 92 | ||
Rustic Arcade ![]() |
54.4% | 961 | 58 | ||
Hard Rock Mine ![]() |
51.8% | 767 | 55 | ||
Double Swoosh ![]() |
50.7% | 448 | 47 | ||
Gem Fort ![]() |
49.2% | 573 | 50 | ||
Undermine ![]() |
48.1% | 593 | 51 |
Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.6% against Bolt in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.3%
1,271 games
Clancy
64.0%
328 games
Bo
56.4%
2,408 games
Ash
58.6%
778 games
Stu
54.9%
3,152 games
Fang
56.1%
1,095 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 34 | 41.7% | 79.4% |
| 2 | :( | Masters | 40 | 40.3% | 70.0% |
| 3 | ThéLait☕️🍼😁 | Legendary | 41 | 39.9% | 68.3% |
| 4 | kf |kfiro | Legendary | 135 | 39.9% | 51.1% |
| 5 | X1ark | Legendary | 53 | 39.7% | 62.3% |