Best map: Undermine with 47.1% from 280 games.
Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.8 — rewards skill: from Bronze to Legendary the win rate climbs by 13.8 points (regression 39.4% to 53.2%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
36.7% | 245 | 37 | ||
Ring of Fire ![]() |
33.3% | 243 | 37 | ||
Dueling Beetles ![]() |
32.7% | 251 | 38 | ||
Parallel Plays ![]() |
31.4% | 223 | 36 |
Direct duels in Hot Zone: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Bolt in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
59.7%
382 games
Nori
55.2%
1,459 games
Bolt
61.1%
270 games
Hank
66.7%
144 games
Bibi
56.1%
763 games
Sandy
68.6%
105 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sewo>TuPOlix🤡 | Masters | 34 | 41.7% | 79.4% |
| 2 | :( | Masters | 40 | 40.3% | 70.0% |
| 3 | ThéLait☕️🍼😁 | Legendary | 41 | 39.9% | 68.3% |
| 4 | kf |kfiro | Legendary | 135 | 39.9% | 51.1% |
| 5 | X1ark | Legendary | 53 | 39.7% | 62.3% |