Best map: CYBERBOSS BROCK with 69.1% from 2,271 games.
Trophy Roadchange
08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 168 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.4% | 11199 | 95 | ||
New Perspective ![]() |
54.6% | 3646 | 78 | ||
Streets with No Name ![]() |
53.7% | 8702 | 91 | ||
Konnakol ![]() |
53.0% | 14893 | 99 | ||
Chivalry ![]() |
52.8% | 6182 | 86 | ||
Think Ahead ![]() |
52.5% | 4817 | 82 | ||
Crab Claws ![]() |
52.3% | 5153 | 83 | ||
Please Remain Standing ![]() |
52.1% | 4504 | 81 | ||
Leaping Dogs ![]() |
51.8% | 3190 | 76 | ||
Opening Move ![]() |
50.9% | 3571 | 78 | ||
Jungle Top ![]() |
50.3% | 5865 | 85 | ||
Double Decker ![]() |
50.5% | 3951 | 79 | ||
Flowing Springs ![]() |
50.1% | 2280 | 71 | ||
Split Difference ![]() |
49.3% | 4579 | 81 | ||
Goldarm Gulch ![]() |
48.9% | 7080 | 88 | ||
Deep End ![]() |
48.1% | 1363 | 63 | ||
Close Call ![]() |
47.2% | 2247 | 71 | ||
Out in the Open ![]() |
46.4% | 5548 | 84 | ||
Healthy Middle Ground ![]() |
47.6% | 126 | 28 | ||
Flaring Phoenix ![]() |
38.9% | 18 | 0 |
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 30.0% against Bolt in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 1 circle — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Grom
65.0%
477 games
Brock
58.9%
4,741 games
Bolt
63.2%
473 games
Edgar
57.6%
3,227 games
Mico
62.6%
372 games
Nori
55.3%
2,235 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 37 | 40.1% | 70.3% |
| 2 | kf |kfiro | Legendary | 128 | 39.7% | 50.8% |
| 3 | RV|Dio Brando🦇 | Legendary | 76 | 38.7% | 53.9% |
| 4 | Valk 🦛 | Legendary | 34 | 38.7% | 67.6% |
| 5 | why so sad? | Mythic | 23 | 38.5% | 78.3% |