My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Carl

Damage Dealer Super Rare Ranked · Diamond
54.0%Win rate across all maps
72,730Games
100Trust Score
14. of 105Rank by score
+5.8Skill bonus

Best map: Kaboom Canyon with 57.2% from 5,573 games.

Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 63.BreadthCounter safetyStar rate
Win rate 86.54.0 %
Popularity 63.0.88 %
Breadth 97.67% of maps
Counter safety 64.33.1 %
Star rate 69.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 55.9% from 1,218 appearances08/05 — 56.7% from 3,763 appearances08/06 — 55.3% from 3,106 appearances08/11 — 52.3% from 845 appearances08/12 — 54.6% from 1,966 appearances08/13 — 53.6% from 2,799 appearances08/14 — 54.9% from 3,168 appearances08/15 — 55.1% from 3,054 appearances08/16 — 55.9% from 3,328 appearances08/17 — 54.7% from 3,860 appearances08/18 — 55.9% from 3,683 appearances08/19 — 54.5% from 992 appearances08/20 — 53.5% from 11,853 appearances08/21 — 53.5% from 17,916 appearances08/22 — 54.5% from 12,512 appearances08/23 — 54.2% from 9,441 appearances08/24 — 54.4% from 11,288 appearances08/25 — 53.9% from 8,567 appearances08/26 — 54.4% from 1,153 appearances
55.9%08/04 54.4%08/26

Pick rate

08/04 — 0.7% from 1,218 appearances08/05 — 0.7% from 3,763 appearances08/06 — 0.6% from 3,106 appearances08/11 — 0.9% from 845 appearances08/12 — 0.8% from 1,966 appearances08/13 — 0.8% from 2,799 appearances08/14 — 0.8% from 3,168 appearances08/15 — 0.7% from 3,054 appearances08/16 — 0.7% from 3,328 appearances08/17 — 0.8% from 3,860 appearances08/18 — 0.8% from 3,683 appearances08/19 — 0.8% from 992 appearances08/20 — 1.0% from 11,853 appearances08/21 — 0.9% from 17,916 appearances08/22 — 0.9% from 12,512 appearances08/23 — 0.9% from 9,441 appearances08/24 — 0.9% from 11,288 appearances08/25 — 0.8% from 8,567 appearances08/26 — 0.6% from 1,153 appearances
0.7%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.8 — rewards skill: from Bronze to Masters the win rate climbs by 5.8 points (regression 49.4% to 55.1%). The higher the tier, the better he does.

Bronze — 33.3% from 7,897 gamesSilver — 42.2% from 8,238 gamesGold — 52.5% from 80,295 gamesDiamond — 54.4% from 105,494 gamesMythic — 53.6% from 681,942 gamesLegendary — 52.8% from 262,116 gamesMasters — 53.8% from 4,618 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.2%
5573 84
Safe Zone Heist 56.5%
6322 86
Layer Cake Bounty 56.4%
2699 73
Safe(r) Zone Heist 55.2%
6093 86
Belle's Rock Knockout 56.2%
2294 71
Dry Season Bounty 55.9%
2916 75
Out in the Open Knockout 55.9%
2508 72
Hot Potato Heist 55.3%
4277 80
Deathcap Trap Gem Grabprev. season 56.2%
1274 62
Crystal Arcade Gem Grabprev. season 55.6%
1365 63
Bridge Too Far Heist 53.9%
3756 78
New Horizons Knockout 54.4%
2158 70
Undermine Gem Grab 53.3%
2151 70
Rustic Arcade Gem Grab 53.1%
2482 72
Flaring Phoenix Knockout 53.2%
2170 70
Hard Rock Mine Gem Grab 52.7%
2095 70
Pit Stop Heist 52.3%
2891 74
Open Business Hot Zone 53.2%
1415 64
Shooting Star Bounty 52.6%
2061 69
Hideout Bounty 52.2%
2177 70
Pinball Dreams Brawl Ball 52.1%
2073 69
Gem Fort Gem Grab 52.2%
1879 68
Center Stage Brawl Ball 51.2%
2765 74
Triple Dribble Brawl Ball 51.7%
1469 64
Dueling Beetles Hot Zone 51.1%
1346 63
Double Swoosh Gem Grab 50.8%
1517 65
Parallel Plays Hot Zone 50.8%
905 57
Ring of Fire Hot Zone 49.9%
1454 64
Sneaky Fields Brawl Ball 49.9%
1143 61
Spiraling Out Brawl Ball 49.0%
2003 69
Pinhole Punt Brawl Ball+Mythic + Gold 50.9%
456 47
Beach Ball Brawl Ball+Mythic + Gold 46.5%
333 42

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 :( Masters 40 40.4% 70.0%
2 ThéLait☕️🍼😁 Legendary 41 40.0% 68.3%
3 kf |kfiro Legendary 128 39.5% 50.8%
4 ЖАДНЫЙ ИНВЕСТОР Legendary 32 39.2% 71.9%
5 X1ark Legendary 51 39.0% 60.8%