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EN

Carl

Damage Dealer Super Rare Ranked · Diamond
53.9%Win rate across all maps
71,557Games
100Trust Score
14. of 105Rank by score
+5.6Skill bonus

Best map: Kaboom Canyon with 57.2% from 5,479 games.

Wins early — in Brawl Ball 3.9 points better in short rounds than in long ones (51.6% against 47.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 63.BreadthCounter safetyStar rate
Win rate 86.53.9 %
Popularity 63.0.88 %
Breadth 98.67% of maps
Counter safety 66.33.3 %
Star rate 69.25.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 55.9% from 1,218 appearances08/05 — 56.7% from 3,763 appearances08/06 — 55.3% from 3,106 appearances08/11 — 52.3% from 845 appearances08/12 — 54.6% from 1,966 appearances08/13 — 53.6% from 2,799 appearances08/14 — 54.9% from 3,168 appearances08/15 — 55.1% from 3,054 appearances08/16 — 55.9% from 3,328 appearances08/17 — 54.7% from 3,860 appearances08/18 — 55.9% from 3,683 appearances08/19 — 54.5% from 992 appearances08/20 — 53.5% from 11,849 appearances08/21 — 53.5% from 17,906 appearances08/22 — 54.5% from 12,495 appearances08/23 — 54.2% from 9,405 appearances08/24 — 54.5% from 11,196 appearances08/25 — 53.9% from 8,176 appearances08/26 — 51.9% from 530 appearances
55.9%08/04 51.9%08/26

Pick rate

08/04 — 0.7% from 1,218 appearances08/05 — 0.7% from 3,763 appearances08/06 — 0.6% from 3,106 appearances08/11 — 0.9% from 845 appearances08/12 — 0.8% from 1,966 appearances08/13 — 0.8% from 2,799 appearances08/14 — 0.8% from 3,168 appearances08/15 — 0.7% from 3,054 appearances08/16 — 0.7% from 3,328 appearances08/17 — 0.8% from 3,860 appearances08/18 — 0.8% from 3,683 appearances08/19 — 0.8% from 992 appearances08/20 — 1.0% from 11,849 appearances08/21 — 0.9% from 17,906 appearances08/22 — 0.9% from 12,495 appearances08/23 — 0.9% from 9,405 appearances08/24 — 0.9% from 11,196 appearances08/25 — 0.8% from 8,176 appearances08/26 — 0.6% from 530 appearances
0.7%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.6 — rewards skill: from Bronze to Masters the win rate climbs by 5.6 points (regression 49.5% to 55.1%). The higher the tier, the better he does.

Bronze — 33.7% from 7,546 gamesSilver — 42.4% from 8,012 gamesGold — 52.4% from 78,329 gamesDiamond — 54.4% from 104,321 gamesMythic — 53.6% from 680,255 gamesLegendary — 52.9% from 261,183 gamesMasters — 53.8% from 4,601 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.2%
5479 84
Safe Zone Heist 56.5%
6253 86
Layer Cake Bounty 56.2%
2649 73
Safe(r) Zone Heist 55.3%
6055 85
Belle's Rock Knockout 56.1%
2254 71
Dry Season Bounty 55.7%
2854 74
Out in the Open Knockout 55.9%
2460 72
Hot Potato Heist 55.1%
4187 80
Deathcap Trap Gem Grabprev. season 56.2%
1274 62
Crystal Arcade Gem Grabprev. season 55.6%
1365 63
Bridge Too Far Heist 53.8%
3724 78
New Horizons Knockout 54.4%
2140 70
Flaring Phoenix Knockout 53.4%
2126 70
Undermine Gem Grab 53.4%
2109 70
Rustic Arcade Gem Grab 52.8%
2436 72
Pit Stop Heist 52.3%
2867 74
Hard Rock Mine Gem Grab 52.6%
2057 69
Open Business Hot Zone 53.2%
1384 63
Shooting Star Bounty 52.5%
2048 69
Hideout Bounty 52.2%
2139 70
Pinball Dreams Brawl Ball 52.1%
2035 69
Gem Fort Gem Grab 52.2%
1825 68
Center Stage Brawl Ball 51.2%
2717 73
Triple Dribble Brawl Ball 51.5%
1435 64
Dueling Beetles Hot Zone 51.3%
1319 63
Double Swoosh Gem Grab 50.9%
1484 64
Parallel Plays Hot Zone 51.3%
887 57
Ring of Fire Hot Zone 50.0%
1443 64
Sneaky Fields Brawl Ball 50.0%
1121 60
Spiraling Out Brawl Ball 49.0%
1983 69
Pinhole Punt Brawl Ball+Mythic + Gold 50.6%
324 42
Beach Ball Brawl Ball+Mythic + Gold 44.5%
227 36

Who beats Carl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 :( Masters 40 40.5% 70.0%
2 ThéLait☕️🍼😁 Legendary 41 40.2% 68.3%
3 kf |kfiro Legendary 128 39.6% 50.8%
4 ЖАДНЫЙ ИНВЕСТОР Legendary 32 39.3% 71.9%
5 X1ark Legendary 51 39.1% 60.8%