My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Charlie

Controller Mythic Ranked · Diamond Brawl Ball
50.3%Win rate in Brawl Ball
2,560Games
73Trust Score
42. of 105Rank in Brawl Ball
+23.2Skill bonus

Best map: Rustic Arcade with 54.8% from 1,855 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 65.50.3 %
Popularity 33.0.17 %
Breadth 45.13% of maps
Counter safety 93.45.4 %
Star rate 4.9.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/14 to 08/26, 12 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/26.

Win rate

08/14 — 56.3% from 71 appearances08/15 — 50.0% from 62 appearances08/16 — 55.7% from 79 appearances08/17 — 46.5% from 99 appearances08/18 — 50.8% from 63 appearances08/20 — 49.5% from 386 appearances08/21 — 52.7% from 664 appearances08/22 — 49.7% from 441 appearances08/23 — 50.0% from 298 appearances08/24 — 50.5% from 380 appearances08/25 — 46.6% from 309 appearances08/26 — 52.4% from 82 appearances
56.3%08/14 52.4%08/26

Pick rate

08/14 — 0.1% from 71 appearances08/15 — 0.1% from 62 appearances08/16 — 0.1% from 79 appearances08/17 — 0.1% from 99 appearances08/18 — 0.1% from 63 appearances08/20 — 0.2% from 386 appearances08/21 — 0.2% from 664 appearances08/22 — 0.2% from 441 appearances08/23 — 0.2% from 298 appearances08/24 — 0.2% from 380 appearances08/25 — 0.2% from 309 appearances08/26 — 0.2% from 82 appearances
0.1%08/14 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.2 — rewards skill: from Bronze to Legendary the win rate climbs by 23.2 points (regression 28.9% to 52.2%). The higher the tier, the better he does.

Bronze — 21.9% from 480 gamesSilver — 20.4% from 949 gamesGold — 41.5% from 3,641 gamesDiamond — 50.1% from 3,195 gamesMythic — 48.6% from 16,531 gamesLegendary — 48.9% from 9,177 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 52.8%
591 51
Triple Dribble Brawl Ball 49.8%
761 54
Center Stage Brawl Ball 50.2%
604 51
Pinball Dreams Brawl Ball 50.0%
548 50
Sneaky Fields Brawl Ball 48.8%
674 53
Pinhole Punt Brawl Ball 51.2%
86 22
Beach Ball Brawl Ball 45.9%
74 20

Against whom

Direct duels in Brawl Ball: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.4% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.1% 679 games Stu 53.7% 671 games Frank 54.4% 500 games Nori 53.5% 623 games Bo 62.4% 109 games Ash 55.5% 247 games

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 123 45.8% 61.8%
2 Olli 🩵 Legendary 23 38.2% 78.3%
3 ななみ Diamond 23 34.5% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.6% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 33.0% 50.0%