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EN

Charlie

Controller Mythic Ranked · Bronze
17.8%Win rate across all maps
2,410Games
72Trust Score
100. of 105Rank by score
+23.3Skill bonus

Best map: Gem Fort with 31.8% from 88 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 5.PopularityBreadthCounter safetyStar rate
Win rate 5.17.8 %
Popularity 46.0.43 %
Breadth 15.3% of maps
Counter safety 15.17.4 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 12.2% from 395 appearances08/21 — 22.4% from 210 appearances08/22 — 24.5% from 347 appearances08/23 — 23.4% from 342 appearances08/24 — 14.4% from 506 appearances08/25 — 15.8% from 582 appearances
12.2%08/20 15.8%08/25

Pick rate

08/20 — 0.4% from 395 appearances08/21 — 0.4% from 210 appearances08/22 — 0.4% from 347 appearances08/23 — 0.4% from 342 appearances08/24 — 0.5% from 506 appearances08/25 — 0.4% from 582 appearances
0.4%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.3 — rewards skill: from Bronze to Masters the win rate climbs by 23.3 points (regression 32.3% to 55.7%). The higher the tier, the better he does.

Bronze — 17.7% from 2,420 gamesSilver — 21.9% from 5,162 gamesGold — 43.6% from 23,001 gamesDiamond — 50.2% from 24,072 gamesMythic — 49.1% from 148,190 gamesLegendary — 49.3% from 89,769 gamesMasters — 49.8% from 2,201 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Gem Fort Gem Grab 31.8%
88 22
Hard Rock Mine Gem Grab 27.0%
63 17
Rustic Arcade Gem Grab 28.4%
95 23
Center Stage Brawl Ball 25.9%
85 22
Spiraling Out Brawl Ball 25.8%
93 23
Pinball Dreams Brawl Ball 24.7%
89 22
Double Swoosh Gem Grab 23.2%
82 21
Belle's Rock Knockout 20.9%
86 22
Hot Potato Heist 20.9%
86 22
Sneaky Fields Brawl Ball 19.1%
89 22
Undermine Gem Grab 17.3%
81 21
Hideout Bounty 15.1%
73 19
Parallel Plays Hot Zone 17.6%
85 22
Pit Stop Heist 16.9%
83 21
Bridge Too Far Heist 17.2%
87 22
Shooting Star Bounty 16.1%
87 22
Triple Dribble Brawl Ball 14.5%
83 21
Safe(r) Zone Heist 16.8%
95 23
Safe Zone Heist 11.7%
77 20
Flaring Phoenix Knockout 10.5%
76 20
New Horizons Knockout 14.7%
95 23
Kaboom Canyon Heist 15.3%
98 24
Dry Season Bounty 10.3%
78 20
Ring of Fire Hot Zone 14.1%
99 24
Open Business Hot Zone 12.2%
90 23
Out in the Open Knockout 9.6%
83 21
Layer Cake Bounty 8.8%
80 21
Dueling Beetles Hot Zone 11.9%
101 24

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 110 46.2% 63.6%
2 Olli 🩵 Legendary 23 38.4% 78.3%
3 ななみ Diamond 22 34.2% 59.1%
4 💫DaâmnAntho~ Legendary 23 33.8% 56.5%
5 ZETA|Tensai Mythic 23 32.9% 52.2%