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EN

Charlie

Controller Mythic Ranked · Legendary
50.3%Win rate across all maps
5,826Games
85Trust Score
69. of 105Rank by score
+23.6Skill bonus

Best map: Bridge Too Far with 51.3% from 3,222 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.50.3 %
Popularity 47.0.45 %
Breadth 0.0% of maps
Counter safety 15.17.5 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 47th means “better than 47% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 44.7% from 738 appearances08/04 — 49.0% from 3,356 appearances08/05 — 49.2% from 8,030 appearances08/06 — 47.5% from 3,827 appearances08/07 — 50.3% from 1,796 appearances08/08 — 48.8% from 2,283 appearances08/09 — 50.1% from 2,878 appearances08/10 — 49.7% from 7,644 appearances08/11 — 49.6% from 14,654 appearances08/12 — 49.6% from 12,049 appearances08/13 — 49.3% from 7,034 appearances08/14 — 49.6% from 5,033 appearances08/15 — 50.2% from 3,509 appearances08/16 — 49.8% from 3,792 appearances08/17 — 47.7% from 3,173 appearances08/18 — 46.6% from 3,108 appearances08/19 — 48.2% from 1,074 appearances08/21 — 54.9% from 463 appearances08/22 — 50.1% from 741 appearances08/23 — 47.2% from 1,005 appearances08/24 — 50.2% from 1,543 appearances08/25 — 50.6% from 1,724 appearances
44.7%08/03 50.6%08/25

Pick rate

08/03 — 0.5% from 738 appearances08/04 — 0.4% from 3,356 appearances08/05 — 0.5% from 8,030 appearances08/06 — 0.4% from 3,827 appearances08/07 — 0.4% from 1,796 appearances08/08 — 0.5% from 2,283 appearances08/09 — 0.5% from 2,878 appearances08/10 — 0.5% from 7,644 appearances08/11 — 0.5% from 14,654 appearances08/12 — 0.6% from 12,049 appearances08/13 — 0.6% from 7,034 appearances08/14 — 0.6% from 5,033 appearances08/15 — 0.5% from 3,509 appearances08/16 — 0.5% from 3,792 appearances08/17 — 0.5% from 3,173 appearances08/18 — 0.5% from 3,108 appearances08/19 — 0.5% from 1,074 appearances08/21 — 0.4% from 463 appearances08/22 — 0.5% from 741 appearances08/23 — 0.5% from 1,005 appearances08/24 — 0.4% from 1,543 appearances08/25 — 0.5% from 1,724 appearances
0.5%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.6 — rewards skill: from Bronze to Masters the win rate climbs by 23.6 points (regression 32.2% to 55.8%). The higher the tier, the better he does.

Bronze — 17.6% from 2,591 gamesSilver — 22.0% from 5,401 gamesGold — 43.8% from 23,846 gamesDiamond — 50.2% from 24,486 gamesMythic — 49.1% from 148,761 gamesLegendary — 49.3% from 90,132 gamesMasters — 49.9% from 2,221 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heistprev. season 51.3%
3222 76
Gem Fort Gem Grabprev. season 50.9%
4667 82
Ring of Fire Hot Zoneprev. season 51.3%
1834 68
Undermine Gem Grabprev. season 50.4%
4764 82
Crystal Arcade Gem Grabprev. season 49.7%
4334 80
Spiraling Out Brawl Ball+Mythic 51.4%
872 56
Flaring Phoenix Knockoutprev. season 49.4%
4177 80
Double Swoosh Gem Grabprev. season 49.3%
3841 79
Shooting Star Bountyprev. season 49.4%
3353 77
Out in the Open Knockout 51.8%
490 48
Deathcap Trap Gem Grabprev. season 48.8%
4544 81
Hard Rock Mine Gem Grabprev. season 48.8%
3903 79
New Horizons Knockoutprev. season 48.6%
5348 84
Rustic Arcade Gem Grab 52.1%
407 45
Center Stage Brawl Ballprev. season 49.2%
2420 72
Pinball Dreams Brawl Ballprev. season 49.1%
2477 72
Dry Season Bountyprev. season 48.7%
4010 79
Hideout Bountyprev. season 48.7%
3851 79
Sneaky Fields Brawl Ballprev. season 48.8%
1944 68
Open Business Hot Zoneprev. season 48.6%
1805 67
Triple Dribble Brawl Ballprev. season 47.8%
2069 69
Pinhole Punt Brawl Ball+Mythic 57.3%
75 20
Parallel Plays Hot Zoneprev. season 47.5%
1573 65
Belle's Rock Knockout 48.6%
440 46
Dueling Beetles Hot Zoneprev. season 46.6%
1564 65
Hot Potato Heistprev. season 46.4%
1466 64
Layer Cake Bountyprev. season 45.3%
2592 73
Safe Zone Heistprev. season 45.4%
1684 66
Beach Ball Brawl Ball+Mythic + Masters 49.0%
51 14
Pit Stop Heist+Mythic + Masters 46.0%
315 41
Kaboom Canyon Heistprev. season 44.3%
2282 71
Safe(r) Zone Heist+Mythic 42.1%
454 47

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 125 46.3% 62.4%
2 Olli 🩵 Legendary 23 38.2% 78.3%
3 ななみ Diamond 23 34.5% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.6% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 33.0% 50.0%