08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Leaping Dogs ![]() |
62.0% | 8695 | 91 | ||
Opening Move ![]() |
61.4% | 5868 | 85 | ||
Out in the Open ![]() |
60.7% | 8403 | 90 | ||
Think Ahead ![]() |
60.7% | 6821 | 87 | ||
Crab Claws ![]() |
60.6% | 7309 | 88 | ||
Please Remain Standing ![]() |
61.1% | 3328 | 77 | ||
Goldarm Gulch ![]() |
59.6% | 5276 | 83 | ||
New Perspective ![]() |
59.9% | 2521 | 72 | ||
Konnakol ![]() |
58.3% | 15629 | 100 | ||
Double Decker ![]() |
59.6% | 2604 | 73 | ||
Belle's Rock ![]() |
58.4% | 7921 | 89 | ||
Jungle Top ![]() |
57.7% | 8537 | 91 | ||
Streets with No Name ![]() |
56.5% | 6101 | 86 | ||
Chivalry ![]() |
55.9% | 3496 | 77 | ||
Split Difference ![]() |
50.1% | 4493 | 81 | ||
Close Call ![]() |
47.6% | 2550 | 73 | ||
Healthy Middle Ground ![]() |
50.4% | 119 | 27 | ||
Flowing Springs ![]() |
45.6% | 2404 | 72 | ||
Deep End ![]() |
45.1% | 1384 | 63 | ||
Flaring Phoenix ![]() |
21.4% | 14 | 0 |
Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 33.7% against R-T in Bounty. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 5 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
61.1%
604 games
Grom
59.1%
836 games
Brock
55.5%
6,170 games
Tick
53.8%
2,119 games
Edgar
51.9%
5,912 games
Bolt
54.6%
526 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Daavidz⛧ | Masters | 81 | 48.1% | 69.1% |
| 2 | hxunter. | Masters | 116 | 47.0% | 62.1% |
| 3 | 天使の少年 | Masters | 50 | 44.4% | 70.0% |
| 4 | LaurenzNikePro | Legendary | 58 | 43.0% | 63.8% |
| 5 | LevinMeinDaddy | Masters | 52 | 41.4% | 61.5% |