08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Leaping Dogs ![]() |
61.4% | 7753 | 89 | ||
Opening Move ![]() |
61.3% | 5818 | 85 | ||
Think Ahead ![]() |
60.7% | 6798 | 87 | ||
Out in the Open ![]() |
60.5% | 8103 | 90 | ||
Please Remain Standing ![]() |
61.0% | 3325 | 76 | ||
Goldarm Gulch ![]() |
59.6% | 5243 | 83 | ||
New Perspective ![]() |
59.9% | 2517 | 72 | ||
Konnakol ![]() |
58.2% | 15541 | 100 | ||
Double Decker ![]() |
59.6% | 2602 | 73 | ||
Belle's Rock ![]() |
58.3% | 7893 | 89 | ||
Jungle Top ![]() |
57.7% | 8493 | 91 | ||
Crab Claws ![]() |
58.2% | 4415 | 81 | ||
Streets with No Name ![]() |
56.5% | 6098 | 86 | ||
Chivalry ![]() |
55.7% | 3293 | 76 | ||
Split Difference ![]() |
50.1% | 4490 | 81 | ||
Close Call ![]() |
47.5% | 2547 | 73 | ||
Healthy Middle Ground ![]() |
50.0% | 122 | 27 | ||
Flowing Springs ![]() |
45.6% | 2404 | 72 | ||
Deep End ![]() |
45.1% | 1384 | 63 | ||
Flaring Phoenix ![]() |
40.6% | 32 | 7 |
Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 33.5% against R-T in Bounty. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 5 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
60.4%
560 games
Brock
55.4%
5,636 games
Grom
58.8%
725 games
Tick
53.6%
1,898 games
Edgar
52.1%
5,456 games
Bolt
55.1%
486 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Daavidz⛧ | Masters | 79 | 47.1% | 68.4% |
| 2 | hxunter. | Masters | 99 | 45.3% | 61.6% |
| 3 | 天使の少年 | Masters | 50 | 43.9% | 70.0% |
| 4 | LaurenzNikePro | Legendary | 58 | 42.6% | 63.8% |
| 5 | nadeka | Masters | 29 | 41.4% | 75.9% |