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EN

Chester

Damage Dealer Legendary Ranked · Diamond
48.2%Win rate across all maps
81,540Games
100Trust Score
77. of 105Rank by score

Best map: Double Swoosh with 51.7% from 7,028 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 26.48.2 %
Popularity 66.1.01 %
Breadth 12.3% of maps
Counter safety 45.31.1 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 51.0% from 486 appearances08/04 — 48.7% from 2,139 appearances08/05 — 48.1% from 6,999 appearances08/06 — 47.1% from 6,465 appearances08/10 — 46.9% from 407 appearances08/11 — 45.5% from 1,504 appearances08/12 — 46.5% from 3,934 appearances08/13 — 46.2% from 5,586 appearances08/14 — 46.3% from 5,930 appearances08/15 — 46.8% from 6,073 appearances08/16 — 46.3% from 6,886 appearances08/17 — 47.2% from 7,165 appearances08/18 — 47.0% from 6,707 appearances08/19 — 48.5% from 1,777 appearances08/20 — 48.5% from 11,430 appearances08/21 — 48.4% from 20,833 appearances08/22 — 47.6% from 14,506 appearances08/23 — 48.2% from 10,556 appearances08/24 — 48.4% from 13,153 appearances08/25 — 48.2% from 10,221 appearances08/26 — 49.9% from 841 appearances
51.0%08/03 49.9%08/26

Pick rate

08/03 — 1.2% from 486 appearances08/04 — 1.2% from 2,139 appearances08/05 — 1.3% from 6,999 appearances08/06 — 1.2% from 6,465 appearances08/10 — 1.5% from 407 appearances08/11 — 1.5% from 1,504 appearances08/12 — 1.6% from 3,934 appearances08/13 — 1.5% from 5,586 appearances08/14 — 1.5% from 5,930 appearances08/15 — 1.4% from 6,073 appearances08/16 — 1.4% from 6,886 appearances08/17 — 1.4% from 7,165 appearances08/18 — 1.4% from 6,707 appearances08/19 — 1.4% from 1,777 appearances08/20 — 0.9% from 11,430 appearances08/21 — 1.0% from 20,833 appearances08/22 — 1.0% from 14,506 appearances08/23 — 1.0% from 10,556 appearances08/24 — 1.0% from 13,153 appearances08/25 — 1.0% from 10,221 appearances08/26 — 1.2% from 841 appearances
1.2%08/03 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 616 gamesSilver — 54.7% from 5,667 gamesGold — 50.8% from 92,317 gamesDiamond — 47.7% from 144,378 gamesMythic — 48.2% from 1,055,372 gamesLegendary — 49.7% from 256,101 gamesMasters — 51.5% from 2,328 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 51.7%
7028 88
Center Stage Brawl Ball 50.5%
5997 85
Pinball Dreams Brawl Ball 50.2%
5055 83
Hard Rock Mine Gem Grab 50.0%
4610 81
Ring of Fire Hot Zone 50.2%
2861 74
Undermine Gem Grab 49.5%
6327 86
Beach Ball Brawl Ball+Mythic + Gold 52.7%
512 49
Spiraling Out Brawl Ball 48.8%
5065 83
Dueling Beetles Hot Zone 49.0%
3164 76
Pinhole Punt Brawl Ball+Mythic + Gold 51.3%
487 48
Gem Fort Gem Grab 48.2%
6468 86
Layer Cake Bounty 49.0%
1933 68
Sneaky Fields Brawl Ball 48.1%
6598 87
Rustic Arcade Gem Grab 48.7%
2342 71
Deathcap Trap Gem Grabprev. season 48.4%
2760 74
Crystal Arcade Gem Grabprev. season 47.9%
2919 75
Open Business Hot Zone 47.8%
3394 77
Flaring Phoenix Knockout 48.0%
1666 66
Triple Dribble Brawl Ball 46.8%
4499 81
Dry Season Bounty 46.0%
1231 62
Parallel Plays Hot Zone 44.3%
1810 67
Out in the Open Knockout 44.0%
1487 64
Belle's Rock Knockout 44.0%
1114 60
New Horizons Knockout 43.9%
1189 61
Pit Stop Heist 43.7%
1162 61
Kaboom Canyon Heist 43.6%
1047 59
Hot Potato Heist 43.3%
1156 61
Safe(r) Zone Heist 43.6%
760 54
Safe Zone Heist 42.6%
711 53
Hideout Bounty 42.1%
1083 60
Shooting Star Bounty 39.8%
884 57
Bridge Too Far Heist 39.7%
650 52

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.9% 66.7%
2 Daavidz⛧ Legendary 36 40.4% 72.2%
3 五条悟 Legendary 28 38.3% 71.4%
4 LevinMeinDaddy Masters 29 37.9% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%