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EN

Chester

Damage Dealer Legendary Ranked · Legendary
50.2%Win rate across all maps
7,990Games
90Trust Score
69. of 105Rank by score

Best map: Spiraling Out with 56.6% from 608 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 30.50.2 %
Popularity 64.0.67 %
Breadth 25.3% of maps
Counter safety 87.33.4 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/02 — 45.7% from 650 appearances08/03 — 49.6% from 2,357 appearances08/04 — 50.6% from 13,300 appearances08/05 — 49.3% from 28,689 appearances08/06 — 50.0% from 13,722 appearances08/07 — 49.9% from 6,501 appearances08/08 — 48.7% from 6,775 appearances08/09 — 49.2% from 8,244 appearances08/10 — 48.9% from 22,849 appearances08/11 — 49.7% from 43,777 appearances08/12 — 49.6% from 30,485 appearances08/13 — 50.0% from 17,474 appearances08/14 — 50.3% from 12,713 appearances08/15 — 49.8% from 10,082 appearances08/16 — 50.5% from 10,353 appearances08/17 — 50.2% from 8,241 appearances08/18 — 49.8% from 8,355 appearances08/19 — 48.6% from 2,765 appearances08/21 — 49.6% from 458 appearances08/22 — 49.7% from 849 appearances08/23 — 48.9% from 1,322 appearances08/24 — 51.7% from 2,459 appearances08/25 — 49.9% from 2,643 appearances
45.7%08/02 49.9%08/25

Pick rate

08/02 — 1.5% from 650 appearances08/03 — 1.5% from 2,357 appearances08/04 — 1.7% from 13,300 appearances08/05 — 1.7% from 28,689 appearances08/06 — 1.5% from 13,722 appearances08/07 — 1.5% from 6,501 appearances08/08 — 1.4% from 6,775 appearances08/09 — 1.4% from 8,244 appearances08/10 — 1.5% from 22,849 appearances08/11 — 1.5% from 43,777 appearances08/12 — 1.5% from 30,485 appearances08/13 — 1.5% from 17,474 appearances08/14 — 1.5% from 12,713 appearances08/15 — 1.5% from 10,082 appearances08/16 — 1.4% from 10,353 appearances08/17 — 1.4% from 8,241 appearances08/18 — 1.3% from 8,355 appearances08/19 — 1.3% from 2,765 appearances08/21 — 0.4% from 458 appearances08/22 — 0.5% from 849 appearances08/23 — 0.6% from 1,322 appearances08/24 — 0.7% from 2,459 appearances08/25 — 0.8% from 2,643 appearances
1.5%08/02 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 612 gamesSilver — 54.6% from 5,614 gamesGold — 50.8% from 91,288 gamesDiamond — 47.7% from 143,864 gamesMythic — 48.2% from 1,054,797 gamesLegendary — 49.7% from 255,944 gamesMasters — 51.5% from 2,328 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 56.6%
608 51
Ring of Fire Hot Zoneprev. season 51.2%
7027 88
Crystal Arcade Gem Grabprev. season 50.3%
13726 98
Deathcap Trap Gem Grabprev. season 50.1%
11435 95
Sneaky Fields Brawl Ball 52.7%
764 54
Open Business Hot Zoneprev. season 49.7%
11534 95
Dueling Beetles Hot Zoneprev. season 49.6%
10784 94
Undermine Gem Grab 52.1%
840 56
Center Stage Brawl Ball 51.5%
715 54
Pinhole Punt Brawl Ball+Mythic + Masters 53.9%
282 40
Layer Cake Bountyprev. season 48.7%
4783 82
Out in the Open Knockoutprev. season 49.7%
1521 65
Parallel Plays Hot Zoneprev. season 48.1%
9484 92
Flaring Phoenix Knockoutprev. season 48.8%
2844 74
Rustic Arcade Gem Grabprev. season 48.0%
3561 78
Dry Season Bountyprev. season 48.5%
1879 68
Hard Rock Mine Gem Grab 50.4%
504 48
Double Swoosh Gem Grab 49.0%
1041 59
New Horizons Knockoutprev. season 48.1%
1616 66
Hideout Bountyprev. season 48.3%
1014 59
Beach Ball Brawl Ball+Mythic 50.2%
311 41
Kaboom Canyon Heistprev. season 47.7%
1414 64
Belle's Rock Knockoutprev. season 46.5%
1810 67
Shooting Star Bounty+Mythicprev. season 45.0%
9376 92
Triple Dribble Brawl Ball 46.5%
465 47
Pinball Dreams Brawl Ball 45.8%
500 48
Gem Fort Gem Grab 45.4%
680 53
Hot Potato Heistprev. season 44.2%
2721 73
Safe Zone Heistprev. season 42.1%
827 56
Bridge Too Far Heist+Mythicprev. season 40.8%
8093 90
Pit Stop Heist+Mythic 40.6%
657 52
Safe(r) Zone Heist+Mythic 38.3%
196 34

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.5% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%