Best map: Double Swoosh with 51.5% from 7,336 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 19 days. 12 earlier days are left out — below 398 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
50.3% | 5266 | 83 | ||
Center Stage ![]() |
50.2% | 6252 | 86 | ||
Spiraling Out ![]() |
49.0% | 5285 | 83 | ||
Beach Ball +Mythic |
51.2% | 744 | 54 | ||
Sneaky Fields ![]() |
48.1% | 6900 | 87 | ||
Pinhole Punt +Mythic |
49.4% | 668 | 52 | ||
Triple Dribble ![]() |
46.8% | 4697 | 82 |
Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 3 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.3%
6,602 games
Rosa
59.3%
450 games
Ash
55.2%
1,899 games
Frank
54.0%
4,166 games
Rico
53.2%
9,057 games
Bull
53.4%
5,177 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 51 | 40.4% | 64.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.1% | 72.2% |
| 3 | LevinMeinDaddy | Masters | 31 | 38.6% | 71.0% |
| 4 | 五条悟 | Legendary | 28 | 38.0% | 71.4% |
| 5 | カブトムシ太郎 | Mythic | 26 | 36.9% | 69.2% |