My roster

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EN

Chester

Damage Dealer Legendary Ranked · Diamond Brawl Ball
49.0%Win rate in Brawl Ball
28,913Games
100Trust Score
42. of 105Rank in Brawl Ball

Best map: Double Swoosh with 51.5% from 7,336 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 53.49.0 %
Popularity 84.1.85 %
Breadth 11.3% of maps
Counter safety 36.35.9 %
Star rate 55.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 398 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 49.8% from 570 appearances08/05 — 49.0% from 1,786 appearances08/06 — 47.5% from 1,546 appearances08/11 — 41.8% from 411 appearances08/12 — 49.1% from 994 appearances08/13 — 47.5% from 1,520 appearances08/14 — 46.9% from 1,526 appearances08/15 — 47.9% from 1,469 appearances08/16 — 44.5% from 1,724 appearances08/17 — 46.7% from 1,795 appearances08/18 — 48.1% from 1,741 appearances08/19 — 50.1% from 413 appearances08/20 — 49.6% from 4,308 appearances08/21 — 49.6% from 7,012 appearances08/22 — 48.5% from 4,736 appearances08/23 — 48.6% from 3,514 appearances08/24 — 48.4% from 4,329 appearances08/25 — 48.0% from 3,591 appearances08/26 — 50.8% from 1,423 appearances
49.8%08/04 50.8%08/26

Pick rate

08/04 — 2.1% from 570 appearances08/05 — 2.2% from 1,786 appearances08/06 — 2.0% from 1,546 appearances08/11 — 2.7% from 411 appearances08/12 — 2.6% from 994 appearances08/13 — 2.7% from 1,520 appearances08/14 — 2.5% from 1,526 appearances08/15 — 2.3% from 1,469 appearances08/16 — 2.4% from 1,724 appearances08/17 — 2.3% from 1,795 appearances08/18 — 2.3% from 1,741 appearances08/19 — 2.1% from 413 appearances08/20 — 2.0% from 4,308 appearances08/21 — 1.9% from 7,012 appearances08/22 — 1.9% from 4,736 appearances08/23 — 1.9% from 3,514 appearances08/24 — 1.8% from 4,329 appearances08/25 — 1.7% from 3,591 appearances08/26 — 1.7% from 1,423 appearances
2.1%08/04 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Silver — 56.3% from 1,369 gamesGold — 51.7% from 27,177 gamesDiamond — 48.4% from 44,860 gamesMythic — 48.0% from 326,319 gamesLegendary — 49.8% from 89,653 gamesMasters — 53.9% from 736 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 50.3%
5266 83
Center Stage Brawl Ball 50.2%
6252 86
Spiraling Out Brawl Ball 49.0%
5285 83
Beach Ball Brawl Ball+Mythic 51.2%
744 54
Sneaky Fields Brawl Ball 48.1%
6900 87
Pinhole Punt Brawl Ball+Mythic 49.4%
668 52
Triple Dribble Brawl Ball 46.8%
4697 82

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Bibi in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 3 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.3% 6,602 games Rosa 59.3% 450 games Ash 55.2% 1,899 games Frank 54.0% 4,166 games Rico 53.2% 9,057 games Bull 53.4% 5,177 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 51 40.4% 64.7%
2 Daavidz⛧ Legendary 36 40.1% 72.2%
3 LevinMeinDaddy Masters 31 38.6% 71.0%
4 五条悟 Legendary 28 38.0% 71.4%
5 カブトムシ太郎 Mythic 26 36.9% 69.2%