Best map: Double Swoosh with 55.1% from 6,445 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.1% | 5153 | 83 | ||
Pinball Dreams ![]() |
52.6% | 4574 | 81 | ||
Sneaky Fields ![]() |
52.5% | 5179 | 83 | ||
Triple Dribble ![]() |
50.3% | 4037 | 79 | ||
Spiraling Out ![]() |
50.2% | 4466 | 81 | ||
Pinhole Punt +Diamond + Mythic |
52.3% | 172 | 32 | ||
Beach Ball +Diamond + Mythic |
50.0% | 196 | 34 |
Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.7% against Sprout in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 4 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.5%
5,893 games
Frank
54.2%
3,651 games
Ash
55.1%
1,698 games
Rico
53.5%
8,051 games
Bull
53.7%
4,554 games
Doug
54.8%
1,159 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 41.0% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 31 | 39.8% | 74.2% |
| 3 | 五条悟 | Mythic | 25 | 38.6% | 76.0% |
| 4 | LevinMeinDaddy | Masters | 29 | 38.0% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.3% | 69.2% |