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EN

Chester

Damage Dealer Legendary Ranked · Bronze
64.4%Win rate across all maps
623Games
51Trust Score
13. of 105Rank by score

Best map: Center Stage with 78.3% from 23 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 32.BreadthCounter safetyStar rate
Win rate 89.64.4 %
Popularity 32.0.11 %
Breadth 86.40% of maps
Counter safety 87.33.6 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 49.6% from 117 appearances08/21 — 53.3% from 75 appearances08/22 — 60.5% from 76 appearances08/23 — 67.1% from 76 appearances08/24 — 75.8% from 120 appearances08/25 — 72.3% from 141 appearances
49.6%08/20 72.3%08/25

Pick rate

08/20 — 0.1% from 117 appearances08/21 — 0.1% from 75 appearances08/22 — 0.1% from 76 appearances08/23 — 0.1% from 76 appearances08/24 — 0.1% from 120 appearances08/25 — 0.1% from 141 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.3% from 625 gamesSilver — 54.6% from 5,758 gamesGold — 50.9% from 93,877 gamesDiamond — 47.7% from 145,329 gamesMythic — 48.2% from 1,056,261 gamesLegendary — 49.7% from 256,297 gamesMasters — 51.5% from 2,331 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Center Stage Brawl Ball 78.3%
23 2
Ring of Fire Hot Zone 78.3%
23 2
New Horizons Knockout 73.1%
26 4
Double Swoosh Gem Grab 75.0%
24 3
Gem Fort Gem Grab 70.4%
27 4
Parallel Plays Hot Zone 70.4%
27 4
Kaboom Canyon Heist 73.9%
23 2
Open Business Hot Zone 69.6%
23 2
Shooting Star Bounty 69.6%
23 2
Hideout Bounty 68.2%
22 1
Flaring Phoenix Knockout 63.0%
27 4
Hot Potato Heist 63.0%
27 4
Dry Season Bountyprev. season 64.0%
25 3
Pinball Dreams Brawl Ball 66.7%
21 1
Out in the Open Knockout 61.5%
26 4
Belle's Rock Knockout 65.0%
20 0
Hard Rock Mine Gem Grabprev. season 61.9%
21 1
Pit Stop Heist 63.2%
19 0
Rustic Arcade Gem Grab 63.2%
19 0
Bridge Too Far Heist 66.7%
15 0
Undermine Gem Grab 58.3%
24 3
Triple Dribble Brawl Ball 62.5%
16 0
Safe(r) Zone Heist 57.1%
21 1
Layer Cake Bounty 53.8%
26 4
Sneaky Fields Brawl Ball 54.5%
22 1
Dueling Beetles Hot Zone 46.7%
15 0
Safe Zone Heist 45.5%
11 0
Spiraling Out Brawl Ball 44.4%
27 4

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.8% 66.7%
2 Daavidz⛧ Legendary 36 40.3% 72.2%
3 LevinMeinDaddy Masters 31 38.8% 71.0%
4 五条悟 Legendary 28 38.1% 71.4%
5 カブトムシ太郎 Mythic 26 37.1% 69.2%