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EN

Chester

Damage Dealer Legendary Ranked · Diamond
48.2%Win rate across all maps
84,491Games
100Trust Score
78. of 105Rank by score

Best map: Double Swoosh with 51.5% from 7,278 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 25.48.2 %
Popularity 66.1.01 %
Breadth 11.3% of maps
Counter safety 51.31.6 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 51.0% from 486 appearances08/04 — 48.7% from 2,139 appearances08/05 — 48.1% from 6,999 appearances08/06 — 47.1% from 6,465 appearances08/10 — 46.9% from 407 appearances08/11 — 45.5% from 1,504 appearances08/12 — 46.5% from 3,934 appearances08/13 — 46.2% from 5,586 appearances08/14 — 46.3% from 5,930 appearances08/15 — 46.8% from 6,073 appearances08/16 — 46.3% from 6,886 appearances08/17 — 47.2% from 7,165 appearances08/18 — 47.0% from 6,707 appearances08/19 — 48.5% from 1,777 appearances08/20 — 48.5% from 11,435 appearances08/21 — 48.4% from 20,852 appearances08/22 — 47.6% from 14,552 appearances08/23 — 48.2% from 10,614 appearances08/24 — 48.4% from 13,314 appearances08/25 — 48.0% from 10,933 appearances08/26 — 48.8% from 2,791 appearances
51.0%08/03 48.8%08/26

Pick rate

08/03 — 1.2% from 486 appearances08/04 — 1.2% from 2,139 appearances08/05 — 1.3% from 6,999 appearances08/06 — 1.2% from 6,465 appearances08/10 — 1.5% from 407 appearances08/11 — 1.5% from 1,504 appearances08/12 — 1.6% from 3,934 appearances08/13 — 1.5% from 5,586 appearances08/14 — 1.5% from 5,930 appearances08/15 — 1.4% from 6,073 appearances08/16 — 1.4% from 6,886 appearances08/17 — 1.4% from 7,165 appearances08/18 — 1.4% from 6,707 appearances08/19 — 1.4% from 1,777 appearances08/20 — 0.9% from 11,435 appearances08/21 — 1.0% from 20,852 appearances08/22 — 1.0% from 14,552 appearances08/23 — 1.0% from 10,614 appearances08/24 — 1.0% from 13,314 appearances08/25 — 1.0% from 10,933 appearances08/26 — 1.2% from 2,791 appearances
1.2%08/03 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.0% from 649 gamesSilver — 54.8% from 5,982 gamesGold — 50.8% from 97,179 gamesDiamond — 47.7% from 147,329 gamesMythic — 48.2% from 1,058,718 gamesLegendary — 49.7% from 256,944 gamesMasters — 51.6% from 2,333 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 51.5%
7278 88
Center Stage Brawl Ball 50.2%
6203 86
Pinball Dreams Brawl Ball 50.2%
5220 83
Undermine Gem Grab 49.8%
6528 87
Hard Rock Mine Gem Grab 49.9%
4766 82
Ring of Fire Hot Zone 50.2%
2907 74
Spiraling Out Brawl Ball 49.0%
5237 83
Beach Ball Brawl Ball+Mythic 50.9%
674 53
Layer Cake Bounty 49.3%
1998 69
Dueling Beetles Hot Zone 48.9%
3267 76
Gem Fort Gem Grab 48.2%
6669 87
Sneaky Fields Brawl Ball 48.1%
6844 87
Rustic Arcade Gem Grab 48.7%
2421 72
Deathcap Trap Gem Grabprev. season 48.4%
2760 74
Open Business Hot Zone 47.9%
3509 77
Crystal Arcade Gem Grabprev. season 47.9%
2919 75
Pinhole Punt Brawl Ball+Mythic 49.6%
641 52
Flaring Phoenix Knockout 47.5%
1743 67
Triple Dribble Brawl Ball 46.8%
4652 82
Dry Season Bounty 46.2%
1289 62
Parallel Plays Hot Zone 44.4%
1894 68
Belle's Rock Knockout 44.1%
1154 61
New Horizons Knockout 44.0%
1215 61
Out in the Open Knockout 43.7%
1548 65
Kaboom Canyon Heist 43.8%
1095 60
Pit Stop Heist 43.7%
1176 61
Safe(r) Zone Heist 43.4%
769 55
Hot Potato Heist 43.0%
1215 61
Hideout Bounty 42.2%
1130 60
Safe Zone Heist 42.2%
727 54
Bridge Too Far Heist 39.7%
662 52
Shooting Star Bounty 39.8%
903 57

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.7% 66.7%
2 Daavidz⛧ Legendary 36 40.2% 72.2%
3 LevinMeinDaddy Masters 31 38.6% 71.0%
4 五条悟 Legendary 28 38.0% 71.4%
5 カブトムシ太郎 Mythic 26 37.0% 69.2%