My roster

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EN

Chester

Damage Dealer Legendary Ranked · Gold
50.8%Win rate across all maps
89,510Games
100Trust Score
31. of 105Rank by score

Best map: Double Swoosh with 55.0% from 6,707 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 56.
Win rate 69.50.8 %
Popularity 60.0.69 %
Breadth 69.23% of maps
Counter safety 83.32.3 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 14 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 62.8% from 113 appearances08/04 — 52.8% from 337 appearances08/05 — 54.5% from 899 appearances08/06 — 52.4% from 668 appearances08/16 — 57.1% from 63 appearances08/17 — 35.9% from 64 appearances08/18 — 39.3% from 61 appearances08/20 — 54.4% from 17,061 appearances08/21 — 52.5% from 16,838 appearances08/22 — 49.0% from 12,527 appearances08/23 — 48.1% from 10,581 appearances08/24 — 49.5% from 16,872 appearances08/25 — 49.6% from 14,401 appearances08/26 — 49.7% from 1,230 appearances
62.8%08/03 49.7%08/26

Pick rate

08/03 — 0.8% from 113 appearances08/04 — 0.8% from 337 appearances08/05 — 0.7% from 899 appearances08/06 — 0.8% from 668 appearances08/16 — 1.1% from 63 appearances08/17 — 1.0% from 64 appearances08/18 — 1.0% from 61 appearances08/20 — 0.7% from 17,061 appearances08/21 — 0.7% from 16,838 appearances08/22 — 0.8% from 12,527 appearances08/23 — 0.7% from 10,581 appearances08/24 — 0.7% from 16,872 appearances08/25 — 0.7% from 14,401 appearances08/26 — 0.8% from 1,230 appearances
0.8%08/03 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 615 gamesSilver — 54.7% from 5,650 gamesGold — 50.8% from 91,975 gamesDiamond — 47.7% from 144,194 gamesMythic — 48.2% from 1,055,161 gamesLegendary — 49.7% from 256,052 gamesMasters — 51.5% from 2,328 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 55.0%
6707 87
Hard Rock Mine Gem Grab 54.0%
4739 82
Undermine Gem Grab 53.4%
5956 85
Gem Fort Gem Grab 53.0%
6280 86
Center Stage Brawl Ball 53.1%
5355 84
Pinball Dreams Brawl Ball 52.5%
4770 82
Sneaky Fields Brawl Ball 52.4%
5416 84
Dueling Beetles Hot Zone 51.1%
3483 77
Out in the Open Knockout 50.8%
2470 72
Triple Dribble Brawl Ball 50.3%
4215 80
Open Business Hot Zone 50.4%
3559 78
Spiraling Out Brawl Ball 50.0%
4642 81
Beach Ball Brawl Ball+Diamond + Mythic 53.0%
477 47
Layer Cake Bounty 50.0%
2682 73
Flaring Phoenix Knockout 50.0%
2614 73
Ring of Fire Hot Zone 49.6%
3201 76
Rustic Arcade Gem Grab 49.6%
3098 75
Deathcap Trap Gem Grab+Diamondprev. season 49.0%
2869 74
Parallel Plays Hot Zone 48.9%
2203 70
Crystal Arcade Gem Grab+Diamondprev. season 48.4%
3039 75
Dry Season Bounty 48.6%
2031 69
Pinhole Punt Brawl Ball+Diamond + Mythic 50.9%
456 47
New Horizons Knockout 48.6%
2043 69
Hideout Bounty 48.6%
1660 66
Pit Stop Heist 47.0%
1637 66
Shooting Star Bounty 46.2%
1769 67
Belle's Rock Knockout 46.2%
1939 68
Kaboom Canyon Heist 46.2%
1488 64
Hot Potato Heist 45.0%
1643 66
Safe Zone Heist 43.6%
1245 62
Bridge Too Far Heist 43.6%
1196 61
Safe(r) Zone Heist 41.9%
1253 62

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.9% 66.7%
2 Daavidz⛧ Legendary 36 40.4% 72.2%
3 五条悟 Legendary 28 38.3% 71.4%
4 LevinMeinDaddy Masters 29 37.9% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%