For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Only Abracadabra. 08/11 to 08/24, 3 days. 3 earlier days are left out — below 178 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/24.
Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Abracadabra. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tick
67.2%
1,757 games
Bo
63.6%
2,709 games
Griff
60.3%
2,446 games
Kenji
62.1%
620 games
Jessie
64.2%
394 games
8-Bit
59.0%
926 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | forse sono Gesù | Legendary | 24 | 34.9% | 62.5% |
| 2 | Slayer🍥 | Masters | 20 | 34.5% | 65.0% |
| 3 | 프리-FREE | Legendary | 20 | 34.5% | 65.0% |
| 4 | ドラえもん | Mythic | 28 | 34.4% | 57.1% |
| 5 | ^^ | Diamond | 35 | 33.8% | 51.4% |