For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Hideout. 08/11 to 08/26, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Bounty: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
59.3%
123 games
Edgar
52.3%
444 games
Piper
53.2%
310 games
8-Bit
54.3%
105 games
Leon
53.0%
100 games
Fang
52.6%
97 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓡𝓾𝔃𝓰𝓪𝓻❦ | Masters | 20 | 35.7% | 70.0% |
| 2 | forse sono Gesù | Legendary | 24 | 35.1% | 62.5% |
| 3 | Slayer🍥 | Masters | 20 | 34.8% | 65.0% |
| 4 | 프리-FREE | Legendary | 20 | 34.8% | 65.0% |
| 5 | ドラえもん | Mythic | 28 | 34.6% | 57.1% |