There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chuck runs in 1 circle — whoever Chuck beats beats someone who in turn beats Chuck. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
65.0%
24,378 games
Jessie
63.1%
11,442 games
8-Bit
61.8%
16,285 games
Edgar
60.5%
28,089 games
Carl
60.4%
5,885 games
Nita
60.0%
7,163 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | forse sono Gesù | Legendary | 24 | 35.2% | 62.5% |
| 2 | Slayer🍥 | Masters | 20 | 34.8% | 65.0% |
| 3 | 프리-FREE | Legendary | 20 | 34.8% | 65.0% |
| 4 | ドラえもん | Mythic | 28 | 34.7% | 57.1% |
| 5 | ^^ | Diamond | 35 | 34.1% | 51.4% |