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EN

Chuck

Damage Dealer Mythic Ranked · Bronze
39.7%Win rate across all maps
214Games
35Trust Score
55. of 105Rank by score
−12.5Skill bonus

Best map: Safe Zone with 62.5% from 16 games.

Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 5.BreadthCounter safetyStar rate
Win rate 48.39.7 %
Popularity 5.0.03 %
Breadth 73.23% of maps
Counter safety 52.28.3 %
Star rate 99.44.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.4% from 4,842 gamesGold — 58.5% from 105,303 gamesDiamond — 54.3% from 81,412 gamesMythic — 54.0% from 274,404 gamesLegendary — 50.1% from 88,488 gamesMasters — 49.4% from 1,807 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Safe Zone Heist 62.5%
16 0
Hot Potato Heist 58.8%
17 0
Bridge Too Far Heist 57.1%
14 0
Kaboom Canyon Heistprev. season 58.3%
12 0
Pit Stop Heist 45.5%
11 0
Ring of Fire Hot Zone 40.0%
10 0
Open Business Hot Zone 35.7%
14 0
Parallel Plays Hot Zone 27.3%
11 0
Rustic Arcade Gem Grab 10.0%
10 0

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 forse sono Gesù Legendary 24 35.0% 62.5%
2 Slayer🍥 Masters 20 34.6% 65.0%
3 ドラえもん Mythic 28 34.5% 57.1%
4 ^^ Diamond 35 33.9% 51.4%
5 キョウイチ丸 Diamond 61 33.3% 44.3%