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EN

Chuck

Damage Dealer Mythic Ranked · Legendary
47.9%Win rate across all maps
6,187Games
86Trust Score
93. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 58.3% from 1,198 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 7.PopularityBreadthCounter safetyStar rate
Win rate 7.48.0 %
Popularity 50.0.51 %
Breadth 43.7% of maps
Counter safety 57.28.9 %
Star rate 99.44.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 51.5% from 721 appearances08/04 — 50.7% from 3,570 appearances08/05 — 50.6% from 8,040 appearances08/06 — 50.4% from 4,538 appearances08/07 — 50.5% from 1,967 appearances08/08 — 47.2% from 2,278 appearances08/09 — 48.2% from 2,837 appearances08/10 — 49.5% from 7,790 appearances08/11 — 49.8% from 14,370 appearances08/12 — 50.1% from 10,504 appearances08/13 — 50.4% from 6,119 appearances08/14 — 51.9% from 4,570 appearances08/15 — 52.3% from 3,406 appearances08/16 — 50.3% from 3,647 appearances08/17 — 51.2% from 3,004 appearances08/18 — 51.2% from 3,169 appearances08/19 — 50.4% from 1,012 appearances08/21 — 46.2% from 502 appearances08/22 — 48.4% from 781 appearances08/23 — 45.4% from 1,170 appearances08/24 — 49.5% from 2,043 appearances08/25 — 47.9% from 1,612 appearances
51.5%08/03 47.9%08/25

Pick rate

08/03 — 0.5% from 721 appearances08/04 — 0.5% from 3,570 appearances08/05 — 0.5% from 8,040 appearances08/06 — 0.5% from 4,538 appearances08/07 — 0.5% from 1,967 appearances08/08 — 0.5% from 2,278 appearances08/09 — 0.5% from 2,837 appearances08/10 — 0.5% from 7,790 appearances08/11 — 0.5% from 14,370 appearances08/12 — 0.5% from 10,504 appearances08/13 — 0.5% from 6,119 appearances08/14 — 0.5% from 4,570 appearances08/15 — 0.5% from 3,406 appearances08/16 — 0.5% from 3,647 appearances08/17 — 0.5% from 3,004 appearances08/18 — 0.5% from 3,169 appearances08/19 — 0.5% from 1,012 appearances08/21 — 0.5% from 502 appearances08/22 — 0.5% from 781 appearances08/23 — 0.5% from 1,170 appearances08/24 — 0.6% from 2,043 appearances08/25 — 0.5% from 1,612 appearances
0.5%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.

Silver — 63.5% from 4,645 gamesGold — 58.5% from 101,614 gamesDiamond — 54.4% from 79,828 gamesMythic — 54.0% from 273,432 gamesLegendary — 50.1% from 88,010 gamesMasters — 49.4% from 1,805 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 58.3%
1198 61
Safe Zone Heist 54.7%
1087 60
Ring of Fire Hot Zoneprev. season 51.2%
3152 76
Open Business Hot Zoneprev. season 49.6%
2313 71
Dueling Beetles Hot Zoneprev. season 47.1%
2610 73
Rustic Arcade Gem Grabprev. season 46.3%
4235 80
Kaboom Canyon Heist 47.0%
1119 60
Parallel Plays Hot Zoneprev. season 45.5%
1193 61
Gem Fort Gem Grabprev. season 44.7%
2842 74
Layer Cake Bountyprev. season 44.0%
1166 61
Deathcap Trap Gem Grabprev. season 43.4%
2503 72
Crystal Arcade Gem Grabprev. season 43.1%
2745 74
Bridge Too Far Heist 43.5%
1082 60
Hard Rock Mine Gem Grabprev. season 43.0%
2158 70
Flaring Phoenix Knockoutprev. season 42.9%
2175 70
Belle's Rock Knockoutprev. season 42.3%
2163 70
Hideout Bountyprev. season 42.5%
1064 59
Undermine Gem Grabprev. season 42.1%
2378 71
Spiraling Out Brawl Ball 31.0%
29 6
Double Swoosh Gem Grabprev. season 40.5%
1893 68
New Horizons Knockoutprev. season 40.5%
1135 60
Shooting Star Bountyprev. season 39.9%
1307 63
Hot Potato Heist 39.6%
1035 59
Pit Stop Heist 38.3%
1591 65
Pinball Dreams Brawl Ballprev. season 37.3%
517 49
Dry Season Bountyprev. season 37.7%
1092 60
Out in the Open Knockoutprev. season 33.4%
1181 61
Sneaky Fields Brawl Ballprev. season 27.2%
353 43
Triple Dribble Brawl Ballprev. season 25.7%
420 46
Center Stage Brawl Ballprev. season 23.1%
642 52

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 34.9% 65.0%
2 ドラえもん Mythic 28 34.8% 57.1%
3 ^^ Diamond 34 34.5% 52.9%
4 forse sono Gesù Legendary 22 34.2% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%