My roster

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EN

Chuck

Damage Dealer Mythic All games Hot Zone
56.3%Win rate in Hot Zone
33,553Games
100Trust Score
14. of 106Rank in Hot Zone

Best map: In the Liminal with 62.7% from 2,731 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 30.
Win rate 87.56.3 %
Popularity 63.0.86 %
Breadth 34.19% of maps
Counter safety 47.34.2 %
Star rate 30.15.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 18 days. 10 earlier days are left out — below 180 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 57.4% from 404 appearances08/06 — 56.1% from 2,604 appearances08/07 — 43.1% from 290 appearances08/08 — 48.4% from 339 appearances08/09 — 53.7% from 477 appearances08/10 — 55.1% from 528 appearances08/11 — 58.7% from 450 appearances08/12 — 57.5% from 1,056 appearances08/13 — 57.0% from 3,412 appearances08/14 — 55.4% from 7,823 appearances08/15 — 53.8% from 4,031 appearances08/16 — 55.4% from 5,048 appearances08/17 — 56.4% from 1,023 appearances08/18 — 63.5% from 1,363 appearances08/19 — 53.0% from 183 appearances08/20 — 52.4% from 1,623 appearances08/22 — 61.6% from 831 appearances08/24 — 64.9% from 1,422 appearances
57.4%08/05 64.9%08/24

Pick rate

08/05 — 1.4% from 404 appearances08/06 — 0.7% from 2,604 appearances08/07 — 0.9% from 290 appearances08/08 — 0.8% from 339 appearances08/09 — 1.1% from 477 appearances08/10 — 1.1% from 528 appearances08/11 — 1.0% from 450 appearances08/12 — 1.0% from 1,056 appearances08/13 — 0.9% from 3,412 appearances08/14 — 0.8% from 7,823 appearances08/15 — 0.8% from 4,031 appearances08/16 — 0.9% from 5,048 appearances08/17 — 0.9% from 1,023 appearances08/18 — 1.1% from 1,363 appearances08/19 — 0.4% from 183 appearances08/20 — 0.8% from 1,623 appearances08/22 — 1.0% from 831 appearances08/24 — 0.8% from 1,422 appearances
1.4%08/05 0.8%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 165 maps.

MapWin rateGamesTrust
In the Liminal Hot Zone 62.7%
2731 74
Abracadabra Hot Zone 61.9%
3070 75
Reach for the Stars Hot Zone 59.5%
2601 73
Golden Bay Hot Zone 60.3%
1538 65
Playmaker Hot Zone 58.1%
6508 87
Under Pressure Hot Zone 57.3%
5923 85
Parallel Plays Hot Zone 57.3%
846 56
Dueling Beetles Hot Zone 53.2%
3695 78
Danger Zone Hot Zone 52.6%
2352 71
Controller Chaos Hot Zone 48.2%
1301 62
Open Business Hot Zone 56.6%
53 15
Massive Attack Hot Zone 43.5%
2935 75

Against whom

Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Tick 67.2% 1,616 games Bo 63.6% 2,473 games Griff 59.9% 2,262 games Kenji 62.9% 563 games Jessie 64.1% 362 games 8-Bit 58.8% 859 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%