My roster

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EN

Chuck

Damage Dealer Mythic All games Knockout
46.6%Win rate in Knockout
17,299Games
100Trust Score
86. of 106Rank in Knockout

Best map: In the Liminal with 62.7% from 2,695 games.

Trophy Roadchange

Profile

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 19.46.6 %
Popularity 3.0.15 %
Breadth 34.19% of maps
Counter safety 78.39.5 %
Star rate 20.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 19 days. 9 earlier days are left out — below 211 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.2% from 528 appearances08/06 — 46.4% from 1,159 appearances08/07 — 47.7% from 235 appearances08/10 — 46.2% from 262 appearances08/11 — 51.9% from 1,026 appearances08/12 — 50.9% from 685 appearances08/13 — 42.8% from 1,177 appearances08/14 — 40.2% from 1,532 appearances08/15 — 44.5% from 2,340 appearances08/16 — 44.2% from 2,615 appearances08/17 — 45.1% from 996 appearances08/18 — 46.7% from 578 appearances08/19 — 50.5% from 643 appearances08/20 — 42.8% from 685 appearances08/21 — 49.3% from 375 appearances08/22 — 50.6% from 358 appearances08/23 — 54.9% from 401 appearances08/24 — 52.4% from 592 appearances08/25 — 57.7% from 579 appearances
53.2%08/05 57.7%08/25

Pick rate

08/05 — 0.1% from 528 appearances08/06 — 0.2% from 1,159 appearances08/07 — 0.2% from 235 appearances08/10 — 0.1% from 262 appearances08/11 — 0.2% from 1,026 appearances08/12 — 0.1% from 685 appearances08/13 — 0.2% from 1,177 appearances08/14 — 0.2% from 1,532 appearances08/15 — 0.2% from 2,340 appearances08/16 — 0.2% from 2,615 appearances08/17 — 0.1% from 996 appearances08/18 — 0.1% from 578 appearances08/19 — 0.1% from 643 appearances08/20 — 0.2% from 685 appearances08/21 — 0.1% from 375 appearances08/22 — 0.1% from 358 appearances08/23 — 0.1% from 401 appearances08/24 — 0.1% from 592 appearances08/25 — 0.1% from 579 appearances
0.1%08/05 0.1%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 165 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 53.8%
2347 71
Streets with No Name Knockout 52.3%
1098 60
Konnakol Knockout 50.7%
2790 74
Goldarm Gulch Knockout 52.1%
889 57
Think Ahead Knockout 50.9%
648 52
Crab Claws Knockout 48.9%
595 51
Please Remain Standing Knockout 49.1%
534 49
Opening Move Knockout 49.0%
478 47
New Perspective Knockout 48.8%
467 47
Double Decker Knockout 48.9%
425 46
Chivalry Knockout 48.0%
717 54
Flaring Phoenix Knockout 60.0%
35 8
Out in the Open Knockout 47.4%
648 52
Leaping Dogs Knockout 47.2%
515 49
Flowing Springs Knockout 40.3%
903 57
Healthy Middle Ground Knockout 22.0%
41 11
Jungle Top Knockout 37.2%
1327 63
Split Difference Knockout 36.5%
1778 67
Close Call Knockout 35.1%
838 56
Deep End Knockout 31.0%
226 36

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.4% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Gus 66.7% 87 games Brock 52.8% 557 games Grom 65.3% 72 games Lily 58.3% 96 games Edgar 51.0% 467 games Piper 51.8% 282 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.8% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%